Hey, it is another hacked/spammer account, please delete that. EDIT: It's been taken care of
More old Primo & SHA development screenshots to share (Primo was originally Emerald Quest) Primo: [IMG][IMG] [IMG] SHA: [IMG][IMG][IMG][IMG]...
Firstly, I am not quitting, I am still actively working on Sonic: Project Revenge, however, I feel that this may be useful for people to read....
So, I decided to release a build of the Hack I am working on, Sonic: Project Revenge. Enjoy! [ATTACH] [ATTACH] [ATTACH] [ATTACH]
Oh my gosh, this is such a very goos rom hack, every one in the world will be very proud of you. Have a goos day.
For what you have done with this hack, this is actually a pretty fun challenge. What you seem to have done is remove a lot of the scrolling (so,...
Something you should know, Sonic The Hedgehog 3/3&K's Data Select Menu doesn't show up right in this emulator. It looks like: [ATTACH] It should...
You may recall that the AtGames Firecore Consoles have some really bad PSG and FM pitches. I, with some help from Big Evil Corporation's blog...
In the double jump, instead of setting it, you clear it. Please tell me if you have more questions.
To fix the infinite jump, you clear the jumping(a0) flag
I think we should use the early brown tails, but maybe make his brown a bit lighter.
Not everything is perfectly accurate to S3K, especially code-wise (they are all 1 object instead of 3, lol). But, Elemental Shields in Sonic 2!...
Thanks! Fixes have been uploaded in.
While other people have made guides on how to add different music per act in Sonic 2, I have not seen a guide do it the way I do it here. Replace...
There is an edit button, you could've included it in the main post.
Probably, you have the shields pointing to the wrong art for each, try shuffling the includes around for the fire and lightning if both use each...
[ATTACH] Clacker Alert! to be honest, this is a cool project, and Non-Naka physics are weird.
I need to point this out, Sunset Hill has some really bad level design, Invincibility monitor in the open, and bottomless pits, both of those...
For anyone porting this to Sonic 2, to avoid VRAM issues with tails, follow these steps in s2.constants.asm, replace ArtTile_ArtNem_Ring with...
They actually dont open in sonmaped, even with s1 format on.
Separate names with a comma.