v1.1.2 https://github.com/Clownacy/ClownMapEd/releases/tag/v1.1.2 General changes Fixed cycling backwards through sprite pieces getting stuck at...
v0.7.1 Try it in your web browser: clownmdemu.clownacy.com Download: https://github.com/Clownacy/clownmdemu-frontend/releases/tag/v0.7.1 Being...
You're right, I forgot that some Mega CD rips lack a CUE file. Thanks for the reminder - that's yet another format that I should add support for.
The workaround that I was using to keep the images in these posts small has stopped working for some reason, so, if you want to see the post as it...
[MEDIA] Adding Mega CD support to my emulator has been going well, with help from Devon. Aside from its special stages, Sonic CD is very...
[IMG] Captain PlaneEd v1.2 I found myself itching for a fun project to work on, and my mind settled on updating Captain PlaneEd to use Dear ImGui...
(Cross-post from the blog) v0.6 Try it in your web browser: clownmdemu.clownacy.com Download:...
I have fixed an inaccuracy that would affect padding bytes along with another inaccuracy that would cause S3K's Buggernaut tiles to compress...
(Cross-post) Making my Nemesis Compressor Accurate While it was nice to create a compressor that surpassed Sega's own, what I wanted more was to...
Here is a Nemesis compressor and decompressor that I made. Notably, this compresses data identically to Sega's original Nemesis compressor. This...
(Cross-post from the blog). v0.5.2 Here is a small update that fixes a few inaccuracies in order to get more games working. Try it in your web...
[Another cross-post from the blog. I figured that it is relevant here, being about creating a compressor for a compression format used by the...
[Cross-post from the blog] Recently, I fixed a couple of inaccuracies, and I thought they would be interesting to read about: Fixed the Title...
v0.5.1 Try it in your web browser: clownmdemu.clownacy.com Windows EXE: https://github.com/Clownacy/clownmdemu-frontend/releases/tag/v0.5.1 Source...
[Crosspost from the blog] I was hoping to release this update after I finished adding support for the Mega CD, but progress on that has ground to...
Here is v1.1.1. Changes: Saving tiles/palettes/mappings/DPLCs no longer requires permission to overwrite existing files. Non-MapMacro...
That's a bug in the Xenowhirl disassembly. Multiple parts of Sonic 2 were disassembled incorrectly, causing the game to break when you edit it. I...
In the last post, I mentioned that my emulator does not use the Mega CD's BIOS program because it favours the 'High-Level Emulation' approach. In...
[Blog post] If you've been keeping up with the development of my Mega Drive emulator, you'll know that I've recently been trying to add support...
That's great: I was worried that I'd have to rely solely on the Mega CD BIOS Manual and the macros in the DDK's...
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