Thank you for making sonic 1 good now it actually feels like a video game!!!
Hello everyone, a few months ago i have purchased a set of bootlegs, 1 of them being one never before seen! Its Sonic 3D Blast 7! It seems like...
Revolutionary, I'll make sure to use this for extra realistic grapics!! One thing uh trying to port tails after applying the tail the cartridge...
I am terribly sorry about this, I'll change my password immediately
Im glad that this romhack is going for a more original direction, dont get me wrong alot of this build is pretty cool but it just has been done so...
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It's definitely an improvement from the first build. The hub world idea seems cool and works good enough, level design is also fairy good. But...
From what i can tell, this seems to be Version 3.5, an version that got released in the steam workshop. Which got released by Stealth themselves.
I enjoyed everything from this hack! It's one of those hacks you just want to replay from time to time agian since there are so many things to do...
Hello all! its been a while since i gave an update about Sonic's Epic Quest, its development is going pretty good. Its still unfinished but we...
Since this stuff has been found i wonder if theres more early object code in the rom still not discovered but i'd doubt that since it looks like...
Sonic 1 github madness Warning: this is a joke hack and may not appeal to everyone This awesome and very epic advanture has been made by several...
so im trying to port the cpz booster too sonic 1 using the simon wai code, but the problem is that the code does not seem to work here is the...
Ok listen here, if you want to make a romhack take youre time to learn coding, palletes, level design etc you cannot make multiple romhacks that...
This hack is so fun to play, I've always loved hacks that bring back prototype and concept elements to the final sonic 1 this hack also has...
Have you even placed it in sonlvl?
this hack needs alot of work. 1. the sega sound is broken there is a tutorial of how to fix that 2. level design is pretty bad in my opinion some...
even tho its in a early state it is pretty good! tho i have found some bugs/things that i think need to be improved 1. the normal deform for green...
sorta im trying to get the art of the title card loaded with a pause message that's why im using the final zone title card as a test
so i have this idea for a pause screen in sonic 1 and i have some code ive made for it moveq #6,d0 ; load pause mappings...
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