Speed Booster Porting Problem

Discussion in 'Discussion and Q&A Archive' started by DeoxysKyogre, Jul 29, 2010.

Thread Status:
Not open for further replies.
  1. DeoxysKyogre

    DeoxysKyogre No idea what to put here .-. Member

    Joined:
    Jan 31, 2009
    Messages:
    298
    Hello, I've been trying to port the Speed Booster from Chemical Plant Zone to Sonic 1. I used the RAMs and flags displayed at the top of the Sonic Two 2007 Split Dissasembly. But somehow it doesn't work, there are errors that i don't know how to fix. The code is this:


    EDIT: "Code removed because it's already fixed now"


    But I don't see the object working. I also messed around with Object Pointers.asm and it didn't work either. If you can help me, it will be very appreciated from my part.


    -DeoxysKyogre


    EDIT 2: It's fully working now. Thanks for letting me know the issues of the code!
     
    Last edited by a moderator: Jul 29, 2010
  2. theocas

    theocas #! Member

    Joined:
    Apr 10, 2010
    Messages:
    375
    Try looking up the equivalent of the Sonic 2 RAM adresses in Sonic 2 and try to see if it works now...
     
  3. DeoxysKyogre

    DeoxysKyogre No idea what to put here .-. Member

    Joined:
    Jan 31, 2009
    Messages:
    298
    That's what i did. But it didn't work
     
  4. Animemaster

    Animemaster Lets get to work! Member

    Joined:
    Mar 20, 2009
    Messages:
    1,229
    Location:
    UK
    Is the art in the right format? did you place the object where you will see it? there might stuff in the code you haven't fully converted yet.
     
  5. DanielHall

    DanielHall Well-Known Member Member

    Joined:
    Jan 18, 2010
    Messages:
    860
    Location:
    North Wales
    Well, a handy thing to do would be keep the code simple.
     
  6. MarkeyJester

    MarkeyJester ♡ ! Member

    Joined:
    Jun 27, 2009
    Messages:
    2,867
    lea ($FFFFD000).w,a1; a1=character
     
  7. DeoxysKyogre

    DeoxysKyogre No idea what to put here .-. Member

    Joined:
    Jan 31, 2009
    Messages:
    298
    Worked. Thank you! =D, Now i see that i CAN port objects of s2 to s1, seriously, thanks to everyone :p
     
  8. Spanner

    Spanner The Tool Member

    Joined:
    Aug 9, 2007
    Messages:
    2,570
    I hope you're not making a Sonic 1 Dimps Edition with that. :(
     
  9. MarkeyJester

    MarkeyJester ♡ ! Member

    Joined:
    Jun 27, 2009
    Messages:
    2,867
    Closed, the issue is solved...
     
Thread Status:
Not open for further replies.