Help title screen

Discussion in 'Discussion and Q&A Archive' started by Pes2011, Aug 20, 2011.

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  1. Pes2011

    Pes2011 Newcomer Trialist

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    (copy and paste from retrohack)


    anyone can help me...


    I want my title screen looks like this:


    http://imageshack.us/photo/my-images/228/dibujoats.png/


    but this appears:


    http://imageshack.us/photo/my-images/812/dibujoqkv.png/


    if anyone knows how to solve it Please tell me. Thanks for your understanding ;)
     
  2. vladikcomper

    vladikcomper Well-Known Member Member

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    Like I said to you in a PM conservation a while before, you went out of 80 sprite limit, that's why a huge part of sprite isn't displayed in game.


    Look at "Pieces" label on your SonMapEd's screen. It says "Pieces: 7A", which is 122 in decimal. This means you have already used 122 sprites (called "pieces" in SonMapEd), but the limit is 80. So, lots of sprites got cut.


    As I noticed, your Sonic tiles arranged for Plane Mappings, which makes doing mappings ("sprites") in SonMapEd hard and unwise. To optimize your "sprites" you have to rearrange your tiles, so you could make good big "pieces" with them. This is the only way to fit the sprite limit, but it's a long and hard work. Or maybe you could solve it by importing your sprites from the image instead of building them manually. But I have never used SonMapEd's sprite importing/exporting feature (I always build sprites manually, often in ASM), I don't know how to do it or if it works.
     
    Last edited by a moderator: Aug 20, 2011
  3. SpirituInsanum

    SpirituInsanum Well-Known Member Member

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    I think it's a problem related to the sprite coordinates, try moving the sprite lower in sonmaped and modify the coordinates of the object accordingly.
     
  4. Pes2011

    Pes2011 Newcomer Trialist

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    I've tried Before, it worked but no.


    thanks anyway. ;)
     
  5. MarkeyJester

    MarkeyJester ♡ ! Member

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    I strongly recommend re-arranging the art tiles to fit the VDP's sprite capabilities, most of that image can be presented by 4x4 tiles on one sprite, you'll need to take advantage of that in order to present that entire image on screen, without breaching the limit or causing an overflow.
     
    Last edited by a moderator: Aug 20, 2011
  6. SpirituInsanum

    SpirituInsanum Well-Known Member Member

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    Is it a problem with only one frame or are all your frames cut?
     
  7. Pes2011

    Pes2011 Newcomer Trialist

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  8. OrdosAlpha

    OrdosAlpha RIGHT! Naebody move! Root Admin

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    Christ, it's painfully obvious that he has no idea what he's doing, and it painfully shows that he has not one ounce of understanding of the hardware limits. Plus, he's using way more 8x8s than he bloody needs to, he's just wasting VRAM space. He obviously never bothered his arse to see how the sprite was handled in Sonic CD.
     
  9. Sonic master

    Sonic master Well-Known Member Member

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    Your problum is that every 8x8 tile is a sprite.You relay do NOT want to do that instead make a bunch of 4x4 (32x32 pixel) sprites.


    There is a great guide on using sonmaped here:


    http://info.sonicretro.org/SCHG_How-to:Use_SonMapEd/Part_1


    http://info.sonicretro.org/SCHG_How-to:Use_SonMapEd/Part_2
     
  10. Pes2011

    Pes2011 Newcomer Trialist

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    thanks, I've solved the problem, thanks to all who tried to help ;)
     
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