Listing Gimmick Types

Discussion in 'Discussion and Q&A Archive' started by SpirituInsanum, Apr 6, 2012.

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  1. SpirituInsanum

    SpirituInsanum Well-Known Member Member

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    I'm trying to make a list of the possible/known gimmick effects.The list is still far from being exhaustive, but I'd really like to have as many entries as possible. So some help (withr example in game if possible/necessary) would be welcome, I'm still missing quite a few of them.Here's what I have so far:Hurts UpHurts DownHurts LeftHurts RightHurts, changing directionCrushes Sonic on walls or ceilingKills Sonic on touchCosts RingsCollectible on touchCollectible on destroyDestroyed when touchedDestroyed when stood onDestroyed on RollingDestroyed on JumpDestroyed on SpinDestroyed on SpindashDestroyed by SpeedDestroyed by other objectDestroyable from TopDestroyable from BottomDestroyable from LeftDestroyable from RightStandaloneRelated to another objectSonic is in:Walk formSpinning formHolding formPushing formFloating formOther formHolds SonicLiberates Sonic when activatedLiberates Sonic on JumpLiberates Sonic on SpindashLiberates Sonic depending on SpeedLiberates Sonic by TimerLiberates Sonic when chargedHeld by SonicPass through from topPass through from bottomPass through from leftPass through from rightChanging solidity on eventChanging solidity on timerMoves Sonic with itMoves Sonic around it horizontallyMoves Sonic around it verticallyMoves Sonic around it freelyPropels Sonic UpPropels Sonic DownPropels Sonic LeftPropels Sonic RightPropels Sonic depending on Sonic's PositionPropels Sonic depending on Sonic's SpeedPropels Sonic depending on ChargePropels Sonic only if touchedPropels Sonic immediately when touchedPropels Sonic without touchingUnder waterAbove waterFloats in the airFloats on waterOn groundOn wallsOn ceilingMoves UpMoves DownMoves LeftMoves RightMoves to several static pointsMoves to several moving pointsFollows SonicFollows a PathFollows another objectMoves around a central pointMoves around a vertical axisMoves around an horizontal axisMoves FreelyMoves Controlled by Sonic, any directionMoves Controlled by Sonic, restricted directionsMoves in Sonic's directionMoves in Opposite direction from SonicMoves with a latencyMoves immediatelyMoved by global timerMoved by SonicMoved when Sonic approachesMoved when activated by switchMoved when stood onMoved when rolled onMoved when ran onMoved when pushedModifies existing pathModifies current position in levelSends to another level, one waySends to another level temporarilyModifies level boundariesModifies the level permanentlyModifies the level temporarilyModifies other objects permanentlyModifies other objects temporarilyModifies next levelModifies gravityActivated by SwitchActivated when Stood onActivated when PushedActivated when rolled onMimics another objectAlways visibleGenerates another objectGives pointsRespawns (Remember state)Moves the levelShrinks SonicGives Sonic a special standalone ability (global ability)Gives Sonic a special ability related to another object (eg activates or protects against it)Gives Sonic an element related abilityExplodesThrows projectilesGenerates Physical Damage object (eg: spikes)Generates Elemental Damage object (eg: flamethrower, electric arcs)Changes MusicEmits Sound when activatedEmits Sound permanentlyChanges PaletteChanges Luminosity
     
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  2. Irixion

    Irixion Well-Known Member Member

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    ...Hurts diagonally? :v
     
  3. SpirituInsanum

    SpirituInsanum Well-Known Member Member

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    Well, I think that's 2 directions together from a programming standpoint.Not sure how I could include/name physic related gimmicks to the list, such as seesaws-like object (some mushrooms in Mushroom Hill or the seesaws of Star Light).
     
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