Completely vertical level

Discussion in 'Discussion and Q&A Archive' started by EMK-20218, Feb 8, 2011.

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  1. EMK-20218

    EMK-20218 The Fuss Maker Exiled

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    Regarding there are lots of known vertical levels in Sonic games like



    and


    in the 8-bit version of Sonic 1, I want to add some kind of completely vertical level to my hack. I've edited the signpost code for allow Sonic to activate it only during the touch, but the problem is: I don't know how to lock the screen for make Sonic die at the bottom like in Sonic 1 8-bit in Jungle Zone. How could I make this?
     
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  2. FireRat

    FireRat Do Not Interact With This User, Anywhere!!! Exiled

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    In some loop on the "resize" subroutines, you can add sometimg like this...



    move.w ($FFFFF704).w,($FFFFF726).w ;move the vertical camera position to the vertical boundary



    I don't know why are you talking about secret base zone, because I have not saw nothing special on it...


    So this code is to create a camera scroll similar to Jungle Zone Act 2
     
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  3. EMK-20218

    EMK-20218 The Fuss Maker Exiled

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    Thanks, dude. This was easier than I was thinking. I was trying to create a routine exclusively for this but I noticed that wasn't necessary. So, it works. Thank you very much. :p
     
  4. Jamesoleruster

    Jamesoleruster 557-232-N00B Member

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    Just put some invisible blocks at the end. (they look like the print out of Eggmans face in an unused monitor in debug mode)
     
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