Sonic the Hedgehog Reinvented

Discussion in 'Showroom Archive' started by watsonman, May 24, 2011.

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  1. watsonman

    watsonman Newcomer In Limbo

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    While this hack was made in nothing more than basic ASM, it shows proof of concept. One notable feature is that lampposts save rings as well as time. Others are that the order of the zones is changed, points are given for rings as soon as collected, time bonuses are increased, Sonic is faster, and bosses are easier to defeat. Download and give me your opinion.

    s1modify.zip
     

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  2. Spanner

    Spanner The Tool Member

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    Please post a few screenshots and/or videos showing what you have done in order to keep this thread open. Nobody is going to download your hack without seeing proof of what you've done.
     
  3. watsonman

    watsonman Newcomer In Limbo

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    Way ahead of you pal.

    /monthly_05_2011/post-1319-1306282352_thumb.png
     

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  4. watsonman

    watsonman Newcomer In Limbo

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    Also SOTI, could you enter this in the 2011 contest for me?
     
  5. MegaGWolf

    MegaGWolf Unofficial Official Hack Showcaser Member

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    Sure, because posting 1 single screenshot of the standard looking result screen shows us a lot.


    Please post something you've added and maybe give a few more then 1.


    We need to see what you have to offer so you can draw our attention to play the hack :)
     
    Last edited by a moderator: May 25, 2011
  6. watsonman

    watsonman Newcomer In Limbo

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    Sonic has just recovered, he's at a lamppost, with all his rings he had when he touched it

    /monthly_05_2011/post-1319-1306284106_thumb.png
     

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  7. MegaGWolf

    MegaGWolf Unofficial Official Hack Showcaser Member

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    Ok so I just bit the bullet and played the hack to get some info.


    Looks like you have not really changed anything at all, I think maybe remove the speed cap?


    But there is nothing else changed here. Try to do a little more before showing off your work.


    ( I admit to only playing the 1st few levels, please tell me if more was changed later in the hack )
     
    Last edited by a moderator: May 25, 2011
  8. watsonman

    watsonman Newcomer In Limbo

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    Actually, no. I did however increase Sonic's maximum speed so he can run faster. I can be unpredictable and sometimes hard to get, but you'll get used to it.
     
  9. rika_chou

    rika_chou Adopt Member

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    You really have changed basically nothing.


    I really feel that you should do much, much more work before showing anything off.
     
  10. watsonman

    watsonman Newcomer In Limbo

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    Point taken. Would any of you be willing to help?
     
  11. DeoxysKyogre

    DeoxysKyogre No idea what to put here .-. Member

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    I would like to, when you've finished few more things. However, I can also give some suggestions, ideas and such.
     
  12. MicroChirp

    MicroChirp Wow, I was so stupid a few years ago... Member

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    I really agree with the people, that hack needs much more. Also, good luck with improving it!
     
  13. watsonman

    watsonman Newcomer In Limbo

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    I would like to know how to make Sonic spin-dash if I am using the SVN HiveBrain Disassembly by porting the move from Sonic 2. Can someone show me how to do this? I would need a little instruction, some advice. Also how about homing attack or peelout? Those sound good too. I'm also accepting ideas for what you want to see in version 1.0. That's right--1.0. One dot zero. Uno punto cero. Thanks for the help!


    Signing off,


    Watsonman
     
  14. watsonman

    watsonman Newcomer In Limbo

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    Also, I would like to know how I can make sonic lose only a few rings at a time, or add a centisecond timer. Thanks.
     
  15. Spanner

    Spanner The Tool Member

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    Why couldn't you have put this in your previous post instead? It wasn't even one fucking hour apart. Warned.
     
  16. Animemaster

    Animemaster Lets get to work! Member

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    You will most likely not get help with these, especially homing attack because its not easy to code so people don't want to give away such features when it will be mis-used in away. Or just be a "sonic 1 with homing attack". Not only that, it wouldn't be your work. My suggestion? learn the assembly language. Start by looking at the jump routine for sonic, or use Selbi's jump dash code as a start point and work your way from that. The sonic spindash, isn't there a tutorial on sonicretro?, and peelout, well again is starting to become very common, so if you want to do it yourself( I wouldn't ask someone for it), then learn the spindash code. Study it, understand how it works. Then use it as a base for the super peelout and go from there. I hope I didn't come down to hard on you, its just so you know the situation you are in for asking such a thing, and what things I'd recommend you to do instead.
     
  17. watsonman

    watsonman Newcomer In Limbo

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    Where can I find this code?
     
  18. FireRat

    FireRat Do Not Interact With This User, Anywhere!!! Exiled

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  19. rika_chou

    rika_chou Adopt Member

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    Every new hack is adding the same moves these days, it was fun for the first hack or two, but beyond that it's feeling quite boring and tacked on.


    I'm not saying not to add those moves, but you will need to do a lot more to the game to make it interesting.
     
  20. watsonman

    watsonman Newcomer In Limbo

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    Hey HCKTROX, did you find anything out? Thanks for the help ;)
     
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