General Screenshot/Movie Thread

Discussion in 'Showroom' started by redhotsonic, Jul 2, 2015.

  1. Clownacy

    Clownacy Retired Staff lolololo Member

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    He'd definitely fit in in Unleashed, though...

    If modern Eggman doesn't match the rest of the humans, then you chose the wrong human designs, dammit.
     
    Last edited: Apr 4, 2016
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  2. Jareth247

    Jareth247 Well-Known Member Member

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    I think I'd rather see Crash Bandicoot in a Sonic hack. I'd also love to see other post-16-bit characters in Sonic hacks, like Jak and Daxter, Ratchet and Clank, Spyro, Banjo and Kazooie and so on. I know making some of these characters work would require God-level hacking prowess.
     
  3. ProjectFM

    ProjectFM Optimistic and self-dependent Member

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    It isn't coding that's the problem. If you want to add a character to your hack, you need a sprites roughly the width and height of Sonic, they need to have sprites that will fit in with Sonic's actions, and they need to use a palette very similar to Sonic's including white, three greys, a black/dark grey, two to three reds, etc. unless you're doing a palette rehaul. That's why character hacks with none Sonic-related characters are so rare without a decent sprite artist to create them. Speaking of which, it would be nice if someone could create a list of sprite sheets that would work well in a Sonic hack so people wouldn't have to search for them.

    About the image, it seems like an odd character to add. He isn't even from a video game so there wouldn't be much to base his moves off of. It's not really something I want to see made but it would be interesting how a hack like that could turn out. Maybe a Sonic 2 hack could be made with Goddard following him since Goddard can fly. I rarely watched the show since I was little when it aired but the CGI was pretty good for the time and the movie the show was based on was pretty cool. I think the Jimmy Neutron Happy Family Happy Hour had a bigger impact on me than the show itself.
     
  4. Jareth247

    Jareth247 Well-Known Member Member

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    I meant coding a lot of their harder to replicate abilities, such as Spyro breathing fire, Ratchet's various weapons, and so on.
     
  5. JustRomhacker

    JustRomhacker Newcomer Exiled

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    Some screenshots of my project "Sonic Grand Hack"
    .[​IMG] [​IMG]
     
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  6. Narcologer

    Narcologer Hell angel Member

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    I recommend you to edit SYZ's foreground more thoroughly and to add some stars on its background. But in the rest your art looks great!
     
  7. Crimson Neo

    Crimson Neo I changed a lot. Member

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    I like the art in SYZ, but the blue palette is too repetitive, try variable a bit with the colors.
     
  8. DevEd

    DevEd A lol who occasionally doge nothing Member

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    This isn't Sonic related but it is something worth showing...


    I've been playing around with scripting in Pokémon Red/Blue. This was my first effort with scripting.

    One thing though: This video is outdated and I don't feel like updating it. Instead I'll list the changes I've made since I put the video up:
    • The game no longer crashes when you select No.
    • "Talking" to the plant gives a test Pokémon team.
    • Interacting with the TV (not the SNES) starts a battle against Professor Oak. (If you don't have any Pokémon, it won't start the battle.)
     
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  9. Niko

    Niko All's well that ends well, right? Member

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    Pokemon Hedgehog Blue then makes it Sonic related.
    (Although those sprites could've been better..)

    If you want, @DevEd, you could make Sonic sprites for R/B(/G/Y).
    I did that with Pokemon X/Y Naturia Version just for a more customized personal experience.
    I can't wait to find the palette tables, though...
     
  10. DevEd

    DevEd A lol who occasionally doge nothing Member

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    Sonic/Pokémon crossover = bad idea. I have no intentions of making my Pokémon hack Sonic related.

    Also:
    [​IMG]

    A hint of things to come?
     
    Last edited: Apr 8, 2016
  11. Devon

    Devon I'm a loser, baby, so why don't you kill me? Member

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    Playing with the horizontal interrupt is fun!




     
  12. EMK-20218

    EMK-20218 The Fuss Maker Exiled

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    HAHAHAH, Awesome!! You can do very funny Sega Logos with this.
     
  13. MarkeyJester

    MarkeyJester ♡ ! Member

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    Someone's been watching and learning from my stream I see d=
     
  14. Devon

    Devon I'm a loser, baby, so why don't you kill me? Member

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    I haven't been watching your streams very often. I just did this on my own time.
     
  15. pixelcat

    pixelcat The Holy Cat Jr. Member

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    is the vertical stretching possible by an actual hardware or this is sowtware thing?
     
  16. Devon

    Devon I'm a loser, baby, so why don't you kill me? Member

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    This is a software thing. The MegaDrive doesn't support hardware scaling.
     
  17. AURORA☆FIELDS

    AURORA☆FIELDS so uh yes Exiled

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    On related note, me with help from Flamewing made a software upscaler. Only trouble is that it takes a lot of ROM space:

     
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  18. redhotsonic

    redhotsonic Also known as RHS Member

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    You really need to put your videos into youtube. I would love to watch more but you're usually streaming when I'm unavailable. And when I watch your previous videos on twitch, audio is always removed due to copyright, making it pointless to watch =P



    Natsumi, just how much space does that SEGA logo take alone?
     
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  19. AURORA☆FIELDS

    AURORA☆FIELDS so uh yes Exiled

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    The art itself, as Kosinski compressed, is just 0x4FC bytes in size, but the code that draws each horizontal line of the art is 0x5EBA bytes in size. Thats 24KB! That said, this was the only way to render so big image in just 1 single frame. The original image is 200px wide, and the max width is 320px. The code is generated by a tool Flamewing made to replace buggy macros we had going on, and it can optimize the code with the help of 4 tables for copying nibbles to bytes in various ways. I myself made a quick code to generate vertical scroll tables, which would be read by horizontal interrupt and sent to VDP. Not to mention the whole thing actually uses more RAM than the code in total; 0x6CE2 bytes.

    Fun fact: The original code I made took it 52 frames, and even with some crazy optimizations, it only got to 31 frames. But the good part was the code only took few hundred bytes. too bad the poor 68k coudn't handle it :V
     
  20. JustRomhacker

    JustRomhacker Newcomer Exiled

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    SLZ 1 is here now!
    [​IMG]