Sonic Legacy - New music, LCZ palette tweak, and beta build

Discussion in 'Showroom' started by Gamma V, Oct 14, 2016.

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  1. ProjectFM

    ProjectFM Optimistic and self-dependent Member

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    I'm just opposed from using any iconic song such as that one. It would remind the player too much of the original game and distract from the level. Megalovania is arguably the most popular song of one of the most popular games. When your music selection is good, you invoke the opposite. You use a good, yet obscure song so when people play the game the song is from or listen to its music, they are reminded of the hack that introduced them to it. Just look at the comments on Youtube videos with the original versions of songs used in Megamix or Metal Sonic Hyperdrive. The worst that can happen is that someone would already know the song and appreciate the reference.
     
    Last edited: Oct 3, 2017
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  2. EMK-20218

    EMK-20218 The Fuss Maker Exiled

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    Most of the music needs serious tweaks and improvements and I expected more than just little changes here and there in the game at all. The layouts are pretty good. I also like how the Sonic's palette seems to change within the level palette giving it a more realistic impression, even being just a very simple thing.

    The custom part from the art in general needs certain improvements in terms of esthetic and shading, especially in the art of the second plane. But the palettes are good. The game looks interesting and very improved in comparison to the previous ROM of this that I played. Keep up improving, man.
     
  3. AkumaYin

    AkumaYin Well-Known Member Exiled

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    This, pretty much. A prime example is this song used in The Next Level; it's an obscure 90s tune yet it's so damn catchy and fits the theme and art style of the select stage (and the persona of Markey's works in general) like a glove. Take a look at the comments; almost everyone makes some sort of statement about how TNL brought them there (not to mention you'll likely recognize several names).

    Now to comment on the hack itself: it's easy to tell that it's not incredibly ambitious, but what's been done has a level of refinement that isn't too common, visual-wise at least. The music could use some work, for the most part in terms of instrument usage.
     
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  4. LordXernom

    LordXernom Well-Known Member Member

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    I'm not sure somebody mentioned that, but I love the usage of Sonic Blast (8-bit Sonic game) music as SMPS ports, besides Green Hill Zone (Blast version - it needs more work, because actual version sounds kinda mediocre) I freaking love that you used Red Volcano music! It's my favorite theme and zone from this game and this selection is so unique and opposite to Megalovania SMPS usage, that nowadays Undertale music is heavily abused in few hacks. SMPS of Red Volcano sounds great in my opinion. I hope you'll use more Sonic Blast music, because it's rare shit to found in hacks. Level design - I like it, but nothing memorable - it's fun to play (but it doesn't catch my attention too). I have no issues with art and palettes edit - it's fine for me. Can't wait for next version, keep up the good work, mate! ;)
     
  5. Gamma V

    Gamma V Well-Known Member Member

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    I'd probably have to completely redo those SMPSes. I deleted the midis I used to make them after they were finished. As for MFZ's music, I'm thinking of using this for one of the Acts if I can find a good midi.

    I also want to put Mad Gear Act 3 somewhere in Metal Fortress. IMO, Sonic 4 music sounds really good in SMPS.
     
    Last edited: Oct 5, 2017
  6. Gamma V

    Gamma V Well-Known Member Member

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    After posting about the possibility of using the Area G theme from Shatterhand, I tidied up the one midi I could find and made an SMPS. I also made an SMPS of Mad Gear Act 3. What this means is that Megalovania is no longer anywhere in the game. The music lineup for Metal Fortress now goes like this:
    • Act 1: Sonic 4 Episode I - Mad Gear Act 3
    • Act 2: Mega Man 10 - Against the Pressure
    • Act 3: Shatterhand - Area G
    In addition to the music changes, I also finished Metal Fortress Act 3.

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  7. Gemini2003

    Gemini2003 Something about the Caravan buggin' you? Trialist

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    Gamma_V, why do you have to be so good at everything you do? :V
    Seriously, though, this looks awesome, and I can't wait to play it.
     
  8. Gamma V

    Gamma V Well-Known Member Member

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    Well, I'll be submitting this to the Hacking Contest. At the rate I'm going, I MAY even get Sky Chase done by then. With that, I just need to rearrange Badniks and Rings so it feels different. Maybe I can even do Egg Halberd
     
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  9. Gamma V

    Gamma V Well-Known Member Member

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    Well I DID get both Sky Chase AND Egg Halberd done. The changes to the former, with the exception of the palette and music, are pretty minor. Then again, there's not much a hacker of my skill level can really DO with that Zone thanks to the auto-scroll and the difficulty it causes with placing Badniks.
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    Egg Halberd's edits are much more significant, and it's the last level I can really do much with.

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  10. kenny0989

    kenny0989 Well-known idiot Member

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    Please fix the panning issue in your Sky Base zone SMPS arrangement, it's quite annoying for ears
     
  11. pixelcat

    pixelcat The Holy Cat Jr. Member

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    It is amazing to see this hack finally getting finished! Nice job.

    Just a suggestion, maybe it's possible to make a short act in Death Egg before the boss encounters?
     
  12. BurningFlame

    BurningFlame Bang! Member

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    Wow. I've never seen a S2 romhack with Sky Chase and Wing Fortress edited. It's rare thing when somebody edits entire game 'cuz everybody is too lazy to make different layouts in levels past first zone. Good job, Gamma V!
     
    Last edited: Oct 12, 2017
  13. Gamma V

    Gamma V Well-Known Member Member

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    Fixing the panning on my Sky Fortress SMPS would involve completely redoing it as I deleted the midi after deeming the port finished. I have considered doing a couple more SMPSes for the game as it is, namely for the final cutscene and credits sequence.
     
  14. Gamma V

    Gamma V Well-Known Member Member

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    It turns out that fixing the panning wasn't as hard as I thought it would be. I just changed a PanRight label in the .asm to PanCenter, and the main melody and harmony are no longer blaring into just the listener's right ear. In addition to that, I've also added a few new songs to the soundtrack.

    Mega Man 2 - Ending
    Used for the ending cutscene after beating the Death Egg Robot

    Sonic Advance 2 Beta - Leaf Forest Zone
    Used for the credits

    Sonic the Hedgehog 2 (GG) - Green Hills Zone (16-bit)
    Used for Super Sonic

    Sonic Chaos - Game Over (16-bit)
    It's pretty obvious what this is used for.

    Sonic 2 (SMS) - Continue (16-bit Abridged)
    The use of this track is also given away by its name. It's been abridged and sped up in an attempt to TRY to fit it within the Continue countdown time, but it still cuts short. Either way, it felt appropriate given that it's sort of a remix of the title screen music, just as the original continue music was a remix of the original title theme.

    In addition to other bits of level polishing, I also made some alterations to the Lava Canyon palette.
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    In the original, the sky was duller, and the clouds were yellow.

    With the help of djohe, I stayed up until after 7 AM fixing issues related to the 2-player mode, including graphical glitches and game freezes. The 2-player shenanigans forced me to sacrifice the River Spirit signs in Spirit Casino's background. They also forced me to change the name of Sapphire Shaft. It's now Azure Chasm Zone.

    At this point, the game could be called "complete," but I still figured I should upload a beta build before submitting to SHC to get some feedback and iron out any other bugs that may pop up.
     

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  15. Trinitronity

    Trinitronity Well-Known Member Member

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    Nice.
    BTW, if you want, then I could at least try to help you out a little bit with editing Death Egg Zone to be something different from vanilla Sonic 2.

    My idea is just a short one-act zone with small but tricky platforming challenges with only very few enemies before Silver Sonic and inbetween the two Death Egg battles (with checkpoints, of course). Again, nothing big, just something simple and straightforward, but still different from vanilla Sonic 2, that's all.
     
  16. Gamma V

    Gamma V Well-Known Member Member

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    That's a possibility for future builds. I recently discovered that there IS a Special Stage editor for Sonic 2. It's pretty basic, but it gets the job done. Here's a video of my first-ever Special Stage edit.

     
  17. Chris Highwind

    Chris Highwind Newcomer Member

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    Finished the beta build last night, and it's so satisfying. I knew you from your Mario World hacks, and this hack is just as fun as those are. I can't wait to see what else you come up with for this hack and future hacks.
     
  18. EMK-20218

    EMK-20218 The Fuss Maker Exiled

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    Is it me or the music in this hack is becoming better every new video I see?
     
  19. kenny0989

    kenny0989 Well-known idiot Member

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    No, not really, she never tried the import instruments function, and she never control volume well, before convert, check out if the chorus has been set, if so, change the value to 0
    The special stage music is from Crash I bet
     
  20. Gamma V

    Gamma V Well-Known Member Member

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    Yeah, the Special Stage music is from Crash.
     
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