[copypaste from Sonic Retro] Yup, it's him again. But we all know the only Shadow in S1 (made by FeliciaVal) hasn't aged well over the years, and so, I took a couple of months to develop a more presentable one: Controls: B/C: Jump Down + A/B/C: Spin Dash Jump + Hold C: Drop Dash A: Light Dash (Only in midair) A/B/C: Forced Rolling Jump + Hold Up + B: Super Shadow / Revert (needs 6 emeralds) Jump + Hold Down + B: Chaos Blast (Only as Super, drains 10 rings) Due to some personal stuff, I haven't been able to improve the Light Dash more than planned, but I think it will be fine until the next major update I do. And before you ask "Where's the Homing Attack?", just take note that almost everyone in the hacking scene agrees the technique is a big NO for classic Sonic games. So I made an exception here and brought the Drop Dash directly from Sonic Mania, in order to provide a bit of variety. Download (v1.1 - SHC2019) Credits E-122-Psi: Coding and feedback (Thanks again!) JoenickROS: Custom SMPS (I Am All Of Me) Crash (SSRG): Original Light Dash code MarkeyJester: Coding TheKKM, MotorRoach & Kapacitado: Sprites related stuff (check my sprite sheet for more info) J4y and Lisnovski: Additional Spritework VladikComper: MegaPCM Gemini0: Coding and Betatesting Mercury: Demo recording tool Aier: Betatesting Iso Kilo: Special Thanks Spoiler: EXTRAS Go play on the Sound Test these numbers for the following features! 93: Get all the six Chaos Emeralds 9E: Credits 9F: Ending Sequence Special Moves (you can only activate one at a time) 9A: Chaos Spear: Press A to shoot, even in midair! 9B: Gun Mode: Same as the Chaos Spear, but faster. Both moves cannot hit the Final Boss for now; also these nerfs the main moveset and the ability to turn Super. ------------------------------------------------ 9C: Speak Mode (voice clips): Now you can make Shadow speak during certain actions, with both English and Japanese voices depending the console's region! There's also a little easter egg at the beginning and end of the 4th special stage! (English only) 9D: Deactivate everything ------------------------------------------------ Oh and, there's a little cameo on MZ right where a known plumber's face kinda shown up... Spoiler: CHANGELOG Version 1: Initial release ---------------------------------------------- Version 1.1: Sonic Hacking Contest 2019 release Added Spindash/Dropdash release's dust (directly from Mania), and the camera delay. Replaced Dropdash's sound effect with a more accurate one. Addition of new secret modes (including new spritework), and minor extras features. Removed HUD from the Ending Sequence. EDIT (12/09/20): Updated to Version 1.1 (SHC2019). Check the changelog for more details.
Back with another character swap hack I see, this time with Shadow, I do think this is the better Shadow in Sonic 1 hack. To start off the sprites for Shadow are really cool, I especially like the running animation which has Shadow skating but it's also mixed with the classic spinning feet effect. Onto gameplay, Shadow's moveset is well balanced, the drop dash is accurate to Mania which is nice (even though I prefer a Drop Dash without the 20 frame delay), the light dash is a nice implementation but has a few kinks mainly the speed you get from performing it being inconsistent and the fact that you can activate it while spin dashing which almost killed my 50 ring run in Spring Yard Act 2 near the end with the spike balls. I find it weird that you can't drop dash with B but I guess that's so I have an option to jump and avoid accidentally activating the drop dash. I'm glad Shadow can detransform from his Super form and I also like the I Am All of Me port, the Chaos Blast was pretty sweet especially since I used it to kill Eggman super quickly in Star Light. I kinda wish there was a way to get all of the emeralds from the get go so that I can get more mileage out of the chaos blast (Maybe as a new game plus or cheat code). Overall a solid character swap hack, I look forward to the update
I really enjoy this. A complete character hack that has a complete sprite sheet, a robust moveset, and it makes Sonic 1 refreshing to play as. I love the inclusion of the lightdash (doesn't feel overpowered) and the non-inclusion of the homing attack (I really don't feel like it's needed here). Super Shadow also looks really cool, with his alternating palette and standard colours coming through. One thing I think you should make clear though; you need to be Super to use Chaos Blast. It's not obvious by your initial post. But, as soon as I realised this and used it, it works and I love the brief character palette flicker on Shadow too. Spoiler: Regarding the Extra Why on earth would you play without the extra option enabled? It's like the icing on the cake, and I love it.
This is super well made and fun to play, but I've never been fond of specific actions being taken away from a button (can't jump with A) or locked to one button like the dropdash is. I can understand it, it's just hard to adjust to. Definitely something to shove on an everdrive when I get the time though.
This is absolutely incredible! Shadow plays really well and has a balanced moveset, with me using BOTH the Drop Dash and Spindash when needed (though as previously stated by TheFieldWarrior that the Light Dash needs a bit of tinkering) Seeing Super Shadow have a full set of sprites caught me completely off-guard, not to mention the All Of Me rendition, bravo! One thing I must say that REALLY bugged me was the W sprite, it looks so squashed and out-of-place, the Sonic 1 iOS remake has a W sprite you could use (I think for when it says Now Sonic can be Super Sonic.) Other than this, this seems like the BEST character hack/hack improvement of 2019! I definitely hope you do more Character Hack Improvements like how you did Tails and Knuckles in Sonic 1, not forgetting about the endless possibillities with the other characters yet to be in Sonic 1; there was a Ray in Sonic 1 hack many years ago IIRC, perhaps that hack needs the long overdue treatment?
I'm sorry, what makes a Sonic 1 moveset "balanced"? This is a straight-up superset. S1 wasn't exactly made with having two insta-speed abilities in mind.
There really isn't many options when it comes to modifying Sonic 1's moveset in a way that isn't overpowered. Sonic 1 Sonic only has the roll and the roll jump as abilities, which are moves that most Sonic characters have in their own games. If the moves don't remove most of the game's challenge then I'd say it's balanced enough. However, I would greatly like to see a new move that is more rarely used in 2D Sonic games and hacks. That way, characters hacks like this one will feel worth playing as I can see how the move can apply to certain situations. For example, JoenickROS' hack "Sonic 2 Return of Shadow" adds a multitude of original moves and mechanics for Shadow that, while buggy, are fun to use. This has the chaos spear, sure, but that requires getting all the chaos emeralds first. That's just my opinion and is probably too much to ask of a less experienced programmer, and I know a lot of the appeal of these hacks is the sprite-work. This one's art is extremely good, by the way. I love the new title screen animation. I'm just burnt out on playing this game in general and would like to experience it differently.
Excellent work, my dude! The art in this is so pristine and well-polished compared to the old Shadow hack. I'm so blown away by it!