Been a while since I've posted here, huh? Lately I've been working on a graphical improvement of the Super Mario World NES bootleg, and I wanted...
Ah, I understand. Thank you for your response ^-^
After not using SonLVL for a while, I decided to pick it back up, but noticed 256x256, 16x16, and 8x8 block editing was all in one room, and even...
How about one last hurrah?
I've been trying to find someone knowledgeable of Sonic 1's background programming. I don't know how to make a background move automatically, like...
In Sonic 1, is there a way to have the credits without the gameplay footage? Preferably using the GitHub disassembly?
It's almost done! Just need to start work on the credits and work on a bit more art, and Sonic Zoom will be done after being in development...
A sneak peak at the last level of Sonic Zoom.
Thanks MainMemory! You're the best :D
I'd prefer if it only affected the chunks, blocks, and tiles.
I'm not sure if there's a way to do this already, but if there isn't, could you please add a feature that makes left clicking the method for...
Sunky's adventures continue in Level Pacguy's Favorite:
It's got tubes, platforms, bombs, spinning wheels, and more!
Also, the game is...
Excuse the minor video glitches near the parts with the trap door.
Sorry to just come out of nowhere, but in Sonic 1, in there a way to make Sonic use his underwater palette as his regular palette for a specific...
That sounds amazing! I was thinking of having something like that in my hack, but didn't know how to program it.
Love it! :good:
I hope you can make environment-related gimmicks with it, too. A good one would be maybe porting over the MZ lava eruptions that...
The green's a bit too bright. Plus that purple.
Paper Mario is my favorite game of ALL TIME! I'm glad to see an extensive hack of it. Props to you!
Anyways, good work!
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