The Genesis Sonic trilogy games take advantage of the $200 bytes available in $FFFFA800 for background scrolling.
Sonic 1 and 2...
Screenshots from my work-in-progress ROM hack:
Genesis Palette Cycle Maker is a command line tool for easily making palette cycles.
You can use either command line input or palette files as an...
Recent screenshot from Sonic Star Adventure (SHC2017):
One screenshot from the first level of Sonic Star Adventure:
This hack is still very work in progress
Screenshot of Sky Paradise Zone (Sonic 2: Secret Mission) Act 1:
I made a new Sonic 2 hack in progress, called "Sonic 2: Secret Mission".
I have a SMPS request:
Ristar - Busy Flare.
I need this with good drums (and try to make the sine-wave sirens stereos).
I request some Sonic 3 SMPSes that didn't port successfully to Sonic 1.
I use Ralakimus' tutorial to port Sonic 3 songs so do that:
Add $0B to...
I forgot to change the include to incbin.
The previous MZ2 music was in flamewing .asm format.
I got a rare bug in my game when I tried to build it:
D:SONIC HACKINGPROJECTSS1STAR-MEGAPCMSOUNDMUSICMZ2.BIN(1) : Error : Illegal character...
How to add Homing Attack to Sonic 1?
I want this move in my hack.
How to create a special chunk system in Sonic 1 that use 256x256 chunks but use the path swapper system of S2 and s3k?
Also I want to import the...
Yes i know in SonLVL i need to double-click the chunk to make it loop.
I make my S1 hack in SonLVL.
And a question for MainMemory:
What is the...
How to implement the S2 object position format in S1 assembly project?
I'll make a private tool that converts S1 objpos to S2 objpos.
Question for Sonic 1:
How to enable putting objects with ID higher than $7F? (In "objpos" files, of course)
Just move the bit of "Remember...
Separate names with a comma.