I forgot about the rest of the routine, sorry.
The mountain effect is achieved by dynamically loading different tiles for the X position of the camera. This effect is used in many games, like...
bushes and grass (also ballhog, props to CuckyDev for making it and Iso Kilo for porting it to hivebrain)
Recently, I've been adding the Spin Dash and Skid dust to my Sonic 1 hack. Most of it works out fine, but when the dust art loads up:
new clouds and chaotix rings
Added some foreground gates.
Since I already showed some progress on the SSRG discord, why not showcase something here?[ATTACH]
WELCOME TO THE NEXT LEVEL IN MEGA-CD WORLD
[ATTACH] ???.cue booted successfully.
[ATTACH] Oak Forest is no more, now it's Floral Isle. I still haven't got rid of the habit for using italic text.
[ATTACH] Oak Forest has many plants and foliage. A tree log is a good example of the plants.
This might not be an excellent explanation, but search in the "_inc" folder, and look for a file called "Pattern load cues.asm", this holds the...
[ATTACH] [ATTACH] Enter the unknown regions of Oak Forest, where nobody has dared to enter.
I don't know how you could make a hack look more like "Untitled Sonic Hack" by jubbalub than anything else, but you did it.
But still, great job...
Challenge: Guess where the background is from (foreground is placeholder)
Edit: This is solved again, trash this if you please.
It rises back up...
I still think it's missing something, any suggestions for the zone?
It's pretty nice work, I like how it uses PCM music for the soundtrack, not many people use that. mainly because they don't want to use up ROM...
I made a new title screen for my project. Any suggestions/criticism?
EDIT: This problem has been solved, you can trash the post.
Separate names with a comma.