Rule #7 - Do not be confused with 'Your' and 'You're':
You are = You're (remember to put an apostrophe)
The guide that belongs to you = Your...
You're guide is pretty good! I like it, now there would be less noobs on forums, and get more respect!
For this line:
You need to add the Vram address into this VDP instruction. Check the VDP topic, its explained there.
This sounds like a good challenge to me ;).
Can you add the ability to check what the movement is dependant on? For example, move the blocks forward with nothing it depends on (like the...
In my art I noticed that most of the time im doing a lazy job and the art comes out like shit, I get disappointed and I stop hacking...
This is an axe, and a cut tree (the older version was out of perspective according to some people, so I changed it). The roots probably...
$1C is not an odd address.
@Deoxys: You're using bchg, use move instead.
Is it possible to edit the interrupts to make curved water? Like, a pool of water.
Or maybe the best way is to make a sprite to act as an...
I think its just asm code converted to hex, so people wont modify it (not that its a problem for people who are good at binary code)
I watched a few genesis games on youtube with outstanding 3D effects (Virtual Racing). And I assume its also possible in sonic? Not to mention, if...
Also since there's no jump command for the conditional branches (beq, bne etc..) its possible to make a macro for the conditional branches and...
Haha I was planning something similiar to that but I needed more time to learn C# and how to work with bits.
Good program though.
Does it also apply for the window plane (that was my main question)? Because what i'm trying to do is, load tiles in a vram address (or...
Sorry for double posting but I didn't understand something.
Lets say I set a map plane A location, how big will it be? Does it end where the...
I like the objects here like the snow in MZ pushing sonic, the falling MZ glass block after passing it (megaman boss room?) and especially the...
The sprites are dark.
Also is that a metal sonic spindash animation on the left pic?
Oh now I remember, you need to put a
I already wanted to play it after seeing the first beta with the sonic robot.
Also super_sonic_frame_count should be an even byte. And update_hud_rings is the same from sonic 1 and sonic 2.
Separate names with a comma.