So over at BlastEm's Discord server, the problem is with the specified SRAM size in the header.
If I change SRAM size from $00200030 to $002003FF,...
This is showing a "SRAM ERROR" message on BlastEm.
Ported over some Sonic 1 & 2 levels to 3&K.
Green Hill Zone:
Spring Yard Zone:
Casino Night Zone:...
Back in 2015, before AMPS was even a thing, I was trying to port Clownacy's Sonic 2 Clone Driver (with MegaPCM included) to Sonic 3 & Knuckles, to...
Also, if "Yes" is selected at "Start with 50 rings and 6 emeralds", when a lamppost is touched and you lose a life, shouldn't the amount of rings...
A bug I have found while playing this, using Kega Fusion. When playing the zones (not in demo mode), the region changes to japan. It shows when...
That Robotnik monitor looks quite good.
Also, good job on the ring monitors.
Applied the new code to Sonic 3 and Knuckles, but gave me a red screen, even when the AutoFix CheckSum is checked on.
I used Kega Fusion 3.64.
The removal of this code below, is unnecessary.
Why the lack of color? Why not use the Super GameBoy color pallete(s)?
Now what we need, is an opponent, and a referee.
Looking forward to this, and Mario and Pokemon.
I don't know if there is any. Why?
Sonic Painto Edition 2 is a hack of Sonic 1.
I don't know how to do that either.
For now, Just simply overwrite $21 with $00 at RAM address $FFFFD040, which simply removes(not moves) the HUD...
Hey, did you ask Team Megamix to use that GHZ music from Sonic 1 Megamix?
Starfruity: If you wan't to use the Flamewing S3K driver, you need to use the AS compiler.
But if you don't wan't to use the AS compiler, then...
Now THAT is awesome.
Did it take a lot of work? Because it's sometimes hard to hack S3K.
Will it be used for a S3&K hack?
In "_inc/Pattern load cues.asm",
you will see this:
PLC_Main: dc.w 4
Change the "4" to a "3". (Without the quotes, of course)
Goto the label "Level:" in S2, and below
bsr.w PlaySound ; fade out music
you will see "+" as the label instead of "loc_37B6:".
Separate names with a comma.