As for the data, it is at DeformBgLayer: (stuff as branches to screen scrolling code etc.) and just below it there's SwScrl_Index: (list with...
In Sonic 3 & Knuckles there are 2 ways the game recognizes the character. They're mostly equally set, but used diferently. First one is character...
That would be rather simple. Just under this line add a check for Super Sonic and if you're transformed add some more bytes so it picks up from...
The part you're interested in it's at SAnim_Tumble: (or loc_1B520), more precisely the addi.b #$5F,d0 parts (there are two, one when going to...
1. As said, C was a joke on my channel (you could also explain it as stock S2 being plan C) 2. It isn't, I had to do some AF joke after all :P And...
It's fully legit. For a joke I would made something taking less effort to do :P
[MEDIA] The not-so-long-awaited boss rush hack sequel is in works. Title SMPS by LordXernom. And yes, SSQ is cancelled.
I've recently created a detailed Shields guide for my hacking friends and I've even thought about releasing it to public, however since the moment...
d1 is used in this code to determine how fast the current bottom boundary moves to the intended one (adds 2 if current is smaller, and subs 2 if...
I think you should change bsr.w loc_317C rts to jmp loc_317C If it still will happen, you should check if your menu isn't set to disappear after...
On a side note, the code is pretty unuseful, as it will remove the emeralds even if you didn't collected one before dying (unless if that's what...
Original the trailer. Just a thing we're doing for SHC. [MEDIA]
The bosses originally (in S1) don't load any palette, so obviously you won't find anything. You can load the palette along with bosses PLC in the...
loopnums.bin contains data for both loops (2 first bytes) and S-tubes (2 last bytes). If you want have more, you may do either rewrite the thing...
Ah, my bad. Sometimes I mix up decimal with hex so I counted the lines from 1 rather than 0 :V Ofc I meant line 2.
$6000 divided by $20 is $300. The $CXXX comes from foreground flag (bit 15 - $8000) and palette line 2 (bit 14 - $4000) being set.
He asked what are the sprites used by these frames, not if you use them.
EDIT: Natsumi explained it much better than me,so you can freely ignore this. StartLocArrayA is too far from the instruction. Move the...
Sonic 1 ReMastered (he he he..., meh, probably I'm the only who finds it funny :V)
Yet again, you make easy things hard. Instead of all these hackish things, you may just do this: ...code... lea (ArtLoadCues).l,a1 ; or...
Separate names with a comma.