Coming back this one time to give my story, since it's now time. Personally, I've only ever interacted with them for a month, in late 2015. They...
@MarkeyJester Bleh, I do apologize, you are right. I am very bad at wording my thoughts. "Lazy" was the wrong term to use.
One more point from me (staff could probably split this off). I feel like the spindash guide could definitely benefit from being in an unscripted...
I think it's mainly due to people being too impatient or lazy to actually learn programming (to be fair, it's not for everyone, and idiots will be...
They mentioned using the old Sonic 1 for Sega CD port source as a base for their project in another thread. In that case, they changed all...
@RandomName You can load custom level, object, and ring layout loaders in the SonLVL INI. For level layouts, you add this: layoutfmt=Custom...
In Sonic 2, most level elements are shared between acts, and in 2 player mode, most data is taken from 1 player mode (with Casino Night's object...
In that case, it shouldn't have messed with the collision. Again, check to see if the collision files somehow corrupted.
@TheChosenHacker That doesn't make any sense. Unless they changed GHZ's zone ID (which seems highly unlikely, to be honest) and forgot to fix the...
Find a free byte of RAM to use. You can use this to help find one. Take a look at Variables.asm to see how RAM addresses are assigned names in...
@Angel X Okay, the process is pretty simple. The first thing you should do is find a free byte in RAM that will hold the flag for when Sonic hits...
@Angel X 1) If you take a look at "GameOver" in "_incObj/Sonic (part 2).asm", you will see: addq.b #1,(f_lifecount).w ; update lives...
It should be worth noting that if you do this, let's say you are rolling down a slope really fast, and then you jump. Without the rolljump bit...
Courtesy of The Video Game Preservation Society and Hidden Palace, the floppy disks containing source code (68000+Z80 and Z80), documentation, and...
Speaking of Hellfire Saga, there was also a team behind it, and actually has been in SHC twice (with the obvious changes made to make it stand out...
Since it has yet to be mentioned here, I'll go ahead and relay it here. Kega Fusion sucks at playing back 32X PWM audio. Here's a demonstration:...
EDIT: Trash, thought I had found a solution, turns out I'm just as stumped.
From what I've played, this is just Sonic 1, but with the top speed cranked up, an incomplete spindash, that one Sonic 2 styled level select, and...
The Sega CD adds an extra CPU, a CD drive, an 8 channel PCM chip, a graphics manipulation chip, 256 KB of RAM that is used by both CPUs (Word...
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