What better time to release a new version of Cursed S3K than today?...
You could use something like kdiff3 to compare your asm file with the original, and try to find anything you may have broken through that.
But... that's already from a MD game. You should be able to rip the mappings, art, and palette directly from S3D, either by finding it in the...
Did you set the mappings for the correct tile offset and size in the code? Do you have too many tiles and another piece of art is overwriting...
I was told to crosspost the things I said on Retro over here, so here:
Here's a picture of Cursed S3K's new Password screen, which I posted in honor of the background artist's birthday.
The old versions on Retro aren't compatible with the current INI files, I changed the format slightly. You can use Git to go back to the last...
You would have to expand the size of the RAM allocated for the level layout, which in turn would require moving or shrinking various things around...
Can't you set those same options in VirtualDub though?
You can make the credits do whatever you want.
Thanks for that, there's no way I could make a mod loader for it. Of course, I'd be happy to help if there's anything you need when the time comes.
That's a bit like saying that Mac supports .zip, therefore I can install this Windows program on Mac because it comes in a .zip.
I told you on Discord, use WinCDEmu.
You need to provide a custom layout class that overrides the MaxSize property of SonicRetro.SonLVL.API.S1.Layout.
They're all for Cursed S3K (see Random Projects thread).
I made some Special Stages.
Separate names with a comma.