@Speems, the "PlaySegaSound" routine seems to be causing your issue. You should try to apply this fix for the Sega sound.
It is clear to me that you put a lot of effort into making this hack, and I commend your work. However, It's clear to me that you focused too much...
I can't even understand what you are requesting. Are you asking for someone to update Sonic 2's Super Sonic sprites for your project? Or are you...
@Green Hills This is not code for a homing attack. It is actually just code for a jump-dash. Regarding implementing the homing attack, as far as...
I know I am bumping an old topic but I found these Twitter posts from one of my favorite composers on the Genesis, Hikoshi Hashimoto:...
I lol'd at the Mr. Krabs crabmeat. Otherwise, it's kinda boring for a "shitpost hack".
Alright, thanks for the feedback so far! I'm working to finish the remainder of MZ and start on SYZ before releasing another build. I'll also try...
I was sitting on my porcelain throne around this time last year. SHC 2019 had finished, and I had played a little hack called Kaizo Sonic 2. I was...
I befriended FireRat in 2016. I met him after I joined Team MickBae (later on known as Team Overload), as he was a fellow programmer on the...
@MultiDiegoDani Nice hack, I like the level art you’ve made so far. The music is not really my thing though. Also @TheInvisibleSun DJ Error is...
Maybe you corrupted the underwater palette for labyrinth zone? Try changing the underwater palette to one from a clean disassembly. Also, how...
@FruitcakeDog You either need to run the command line or made a batch file to convert with smps2asm. Here's the layout of the batch file I use...
@FruitcakeDog You can use mid2smps to convert midis to Sonic 1's version of SMPS. Here is a handy dandy tutorial on how to port songs through...
Replace the whole Obj49_PlaySnd: Routine with this: Obj49_PlaySnd: ; XREF: Obj49_Index move.b ($FFFFFE0F).w,d0...
Can you send a .txt with the routine the line is in? EDIT: I submitted a fix for this on the retro guide.
First two errors are my fault. I've fixed the guide to have fixes for those two bugs. As for the error at line 16144, could you show me what code...
Well, the stopz80a and resetz80 macro errors are my fault. I forgot to change the “include macros.asm” to “include _inc/macros.asm” in the guide....
Which Sonic 3 sound driver guide are you talking about? I created the guide for porting the Flamedriver to S1, and I've never had bugs like what...
8 KurkBux™ for you too! As you can see I'm a big sucker for Cosmic Carnage's soundtrack lol.
Enjoy your 15 KurkBux™ =V
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