Perfect now; thanks a lot.
So here's a question. I've kind of just been playing around with art editing in the git disassembly of Sonic 1. I've moved on to the 128px chunk...
I'm gonna reply here as a placeholder for myself I'd be very interested in helping out designing levels for this project of yours, but there is...
Well not exactly a real-time shadow per se, but just a simple non-directional, independent shadow under the characters like in Sonic Colors and...
Oh god, that interior shading :angry: (Also the run cycle) Otherwise it's nicely done. I mean everything is baked fairly well, but I just think...
Thanks for the advice. Maybe once I start making actual level geometry, I'll manually make the displacement mesh and you can maybe help with the...
Used the world displacement node. The shaders are not final, like, at all lol. All I put was the diffuse and normal map along with a...
Shit... Thought it was maybe a limit per day or something like other services I've used. Anyways, I'll use external services for large images...
(Didn't reply because I was a prospect for a bit) Anyways, I updated the Ice Cap textures so it now captures the iciness of the first texture and...
So quick update: Completely redid the texture so it is MUCH MUCH cleaner and smoother (Also it now tiles evenly on all sides :biggrin: ) Post...
No, I used a fake reflection for the front of the ice, and had the ice refract the original texture. [ATTACH] The background wall is tiled...
Well if this will serve as a 3D topic, I'll give a sneak peak of what I'm trying to work on: [ATTACH][ATTACH] ICE CAP!!! Currently creating HD...
I used to wonder why suicide was a thing. Then this hack came.
I am going to ask openly because I feel others can benefit from the answers: Excluding the characters, would you rather have people make 100%...
I do feel that we're getting off topic...
[ATTACH] B*TCH FIGHT ME Jk though yours are pretty much better than mine by default because they are functional :happy:
The little spec on the spring is the reflection of the light source (also known as specularity in the 3D world), in this case being some random...
I'll get in contact if I have time. If I were to contribute, it'd be mostly artistic assets instead of blueprints anyways lol (and possible...
(First to start off, it's worth noting I've not been on here in over a year lol, but this thread sparked my interest) I myself have experience in...
Oh, alright. Thanks for clearing that up.
Separate names with a comma.