I can't believe I missed that one but anyways the original post and source code should now be fixed.
The HUD code in Sonic 1 has it where it's part of the normal object system whereas in Sonic 2, 3 and Knuckles, it's manually written into the...
I can test on hardware with my Everdrive MD v3. I have a US Model 1 Sega Genesis (TMSS) and VA0 32X. I don't have a Sega CD yet though I have...
Trash please I just found out that this is a hack based off the Wai prototype sorry. I didn't know at first and will be doing the beta 8. I will...
It's a disassembly of the 68k portion of the release candidate prototype version of Sonic 2 EDIT: I can't seem to find this version of S2 on...
Here is a project that I have been working on for over 2 years and it's very close to being finished. I'm fixing the data pointers and will update...
I did the air dash standing next to a monitor and this happened. [IMG]
Alright I see now. The inertia is over-writing the collision SST for the caterkiller just like RHS mentioned. I fixed this and I don't see any...
Ok I can't figure out the problem with the Caterkiller. I seem to have fixed the platforms. Here is the link to the disasm:...
I recently tried porting the S3K Priority manager to S1 and I have some minor problems like for ex. The collapsing platforms in GHZ don't show the...
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