I like how I gave you literally four lines of code, and you got the inspiration to write several paragraphs of tutorial, excellent work.
Since it sounds like you actually know your way around a tracker (unlike people who prefer MIDI sequencers), look into ModPlugTracker (or anything...
If I shook my head as much as I'd like to after reading this entire discussion, I'd break my neck. "Doing it wrong" sounds like heaven compared to...
I actually added this feature in my hack back in the day, because I too didn't like how the invincibility song restarted if you broke a second...
By the way, if anyone is looking for more music, most of the songs from the SMPS music competition are technically free to use, though asking the...
I already stated this in the past, but I can go on record one more time: I released most of my smps songs to the public, so you're free to use...
I'm still up to help either the staff or the participants in any capacity (translating to/from Italian, making videos, beta testing, ...), but I...
True, but the emerald will always be blue. Additional logic is needed to ensure the variety in colors.
As a compromise, you should look into 192×192 chunks, to get the worst best of both worlds. *runs*
No, this section of the forum is indeed for projects created by staff members, but anyone can comment. Think of it as a privileged showroom of sorts.
This is so fantastic, I just had to make not one but two speedruns of it: Sonic, Johnny.
Here is a quick video.
Here is a playthrough.
That's not really how it works, adding springs to the special stages would be much harder than adding a new zone.
Isn't that what everyone prefers?
Relevant: Sonic: The One Ring exists. I don't know how much your hack compares to that because I'm not at home right now and I can't look into...
That was awesome in its own way.
I was about to record a video of this hack, but since I didn't know how many zones there are this time, I tried to use the level select to see...
There aren't enough loops in that GHZ, 0/10 would not play again. [Spoiler]
Emulators usually dump videos at the native resolution of the emulated system, so 224p or 240p for Mega Drive / Genesis, and 144p for Game Boy. If...
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