I can’t imagine the amount of research and experimentation it took to learn all this clearly boundary pushing information. Nice job, and thanks...
Sweet, I totally missed that post, so it’s nice to see someone had the same idea! It should be a standard for all games, to interrupt music as...
Unnecessarily restarting music is the name of any experience, nice work! I’ve been considering looking to see if it’s possible to implement the...
Can confirm tracks converted using these methods come out with no unnecessary bulk, so clean you can easily edit them in a hex editor, and you’ll...
This looks nice! Will be the first sonic hack I'll have played in a while. Nice to see you're sill enjoying programming the old games. :) It'd...
Pinned. This is a handy bit of information for all hackers of S1. =P
You'll find there's more ASM than you think, the more you play (without level select!)
[IMG] Hey guys, took long enough, and I hope you're all enjoying Sonic's 20th so far. I am. =P Now, a family friend has arrived, just in time...
Two more previews:
Today marks the start of the 30 Day Countdown to the 30 Day Project. A little bit of information will be released every day, be it in the form of...
Very good job on this guide. =P
Ok, after following this guide, I've found that my spindash sound no longer does anything, rather irritatingly. When spindashing, no sound will...
I love what you've been doing here, even though it isn't massively different, it feels different, which is what's important in a sonic game....
Thanks guys. I've got MZ Act 3 composed now, so soon enough, you guys will be able to hear it. =3
CopyPasta:
You're jealous of mine? Yours is awesome! (and looks like a bad future of mine) =P
Ah, OK then. I was referring to what appears to be a 3rd variable in SonED2. =P
Question: In Sonic 1, is there a way via ASM to check the 3rd variable in the object type? I know the 2nd variable (sub-object type) is $28(a0),...
Worked my ass off all day yesterday: [IMG] Final preview, no more screenshots. =P
A preview.... [IMG]
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