Regarding equates and the way that Xenowhirl 2007 disasm was made... Personally I don't think I'll ever get used to move.w ...
I decided to get back to S1 hacking again, using the ReadySonic source. [IMG] C&C please. EDIT:Although, I still have to change it a bit....
Hm. Not sure why that happens... Try moving your disassembly folder to the C:\ folder. ASM68K has troubles building when you place it inside...
Right click build.bat, click edit. Replace this line: asm68k /o op+ /o os+ /o ow+ /o oz+ /o oaq+ /o osq+ /o omq+ /p /o ae- s1comb.asm,...
Uh, that's all it says? 1 error from 47622 lines? If not, post a picture which says what the error is so we can help you... EDIT: "what", not...
I partly disagree with this statement. Many people still care about classic game hacking, but they only care about hacks such as Megamix, which...
What do you mean by crazy? Can you post some pics? Moar info please!
Make sure you did this step. It also tells you how to expand the sound slots up to $DF. And you can download the spindash sound effect from there,...
Mission accomplished! :D As I said on Retro, awesome work. It's really useful having my favorite games in only 1 ROM <3
ZOMG THE LOOPS <3 Amazing job as always! As far as I know the 68k is not fast enough to rotate the screen, so how did you do this? :U
Amazing tutorial, Markey! Earlier today I was looking for a 68k guide with more info than the one that RHS did, and then you post this :U Great job!
Deoxys: Thanks! RHS: Yeah, I actually only remembered (sp) that when I saw a file named WFZ_SCZ.bin. So you should be thankful to Xenowhirl,...
(yeah, I need to think of a better title :V) 90% of the times I play a Sonic 2 hack, the art from HTZ isn't split from EHZ. Same thing with CPZ...
That image 403'd on me.
[IMG] I posted this on Retro a few days ago, but I'd like feedback from you guys too!
They're decompressed. At least in S2B... and if you said they're in the same format on S2NA, I think that's the same for both. Now, in order to...
Yes, but I think it would be harder than swapping some lines here and there. ;P
Although I've learned XM porting by myself (with some help actually :blink: ), my ports are still awful. Nice guide anyway. Might I add that...
Amazing. Now I can stop using SYZ deformation code for my backgrounds. Might I suggest adding support to SonED project files? S2LVL is...
Sure looks amazing. Although I think that bottom left one looks better, a routine that spawns a random one sounds like an great idea....
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