Hi does anyone know if there any unused RAM locations in Sonic 1? and if so can I have them?
Stuck again, the Super Sonic frames seem to be duplicated. for example it goes $75 $95, $76 $96. But according to the data there isn't any...
Okay fixed it: for people who don't know how ( I realise this is simple ) to fix the end of level Super Sonic bug. If your using s2dasm2007 go...
In Sonic 3 after beating a boss it causes you to revert to normal, In Sonic 2 it's after a signpost or eggprison (Obvisouly because theres no half...
My bad, obvisouly I need to port the object code. Which will be difficult because the invincibility object code is mixed in with the shield code...
Hey, I am trying to port the invincibility stars from Sonic 1 style to work in Sonic 2. I coverted the mappings but it's a mess. Does it have...
Hi, does anyone have a clue how to edit the special stage screen. I wan't to add now Tails can be Super tails after collecting 7 emeralds.
I already have used SonMapEd to make convert Sonic and Tails Mappings/DLC's to use sonic 3-k sprites. as for the sonic and Miles "Tails" screen I...
I have added super Tails to Sonic 2 including his rottating palette, I have used Sonic 3k sprites so I used the Sonic 3k palette which means some...
Thanks, this looks fun to edit. Even fixing up the ending sequence will be easier.
Does anyone know where it's located?, I want to modify it for player 2 so after you get the all emeralds you get the same message as Sonic.
Cool, also is there a way to stop the 2KB of blank data being added to the end of the built rom because everytime I want to attach Sonic 3 to the...
I wan't to port somethings such as Sonic 1's invincibility stars. each objects loadcue other then Sonic and Tails code is part of the level...
Fixed to ARZ, loc_269E has lea (Normal_palette+4).w,a1 which is part of PalCycle_Sega. I can't find, lea (Underwater_palette+4).w,a1...
Cheers, that worked.
After altering Tails animation code for Super Silver I get this error: [IMG]
Using Shobizs labeled S3-K Super form palettes and the one I did of Sonic 2's Super form palettes I have made one for Silver that works the same...
For my hack I need a rotatting palette for player 2's super form but there where a few diferences between Sonic 2 and Sonic 3-K, based on Shobiz's...
As you all know I started a Sonic 3&K hack with Shadow replacing Tails then disapeared for a few months and never completed the project. The truth...
How do you edit 1 pixel at a time like in ESE2's 8x8 window and how do you rebuild into a rom from project files. Edit: I figured out both.
Separate names with a comma.