Nevermind, all I had to do was copy an edit of the code from Sonic Retro. It also works in a better way now, so that's cool.
Yeah, let me just paste the entire wall jump code that's spread throughout the entirety of sonic1.asm, Kilo. Actually, what am I doing? Now that...
I'm having a small issue with an attempt at porting the Wall Jump from ReadySonic into the 2005 Hivebrain disassembly. Basically, it only...
He seems to be using the Death Egg Zone tiles, which is... interesting. I honestly don't think I've ever seen anyone do that.
Gamma_V, why do you have to be so good at everything you do? :V Seriously, though, this looks awesome, and I can't wait to play it.
Very nice idea, TheInvisibleSun! I'll get right to working on that as soon as I can!
Spindash and peelout, but your point's still valid.
So... I know what you might be thinking. "Lone Devil's already done this exact thing in the past!" While that IS true, this is my take on the...
This looks pretty cool! Can't wait for a download link.
This hack is pretty great. I like the choice between normal, Super, and Hyper, as well as starting off with all six emeralds and 50 rings. I also...
I really like this hack. Usually, the levels I get are decently playable, but they go on for WAY too long. Eight whole minutes of randomized Green...
Separate names with a comma.