It's not very difficult to interpret ASM68K code as AS code, or vice versa. There's a few differences between each other, but otherwise if you...
The shit around FireRat and his sympathizers pisses me right off. All of them need fucking help. Not to nitpick, but was there more publicly...
Good luck in life, Joker, if this is your last post here altogether (as I'm interpreting it).
I'm guessing they probably gave up halfway through and favored PNG rather than BMP.
Aren't BMP files structured in a different way from PNGs, and have a lot less colors to pick from? I'm just spitballing here, but just because it...
Now, would this proposed game happen to have any relationship to Aspect's Tail Adventure, which came out 2 years later? Maybe the concepts...
Do not quote me on this as it's been a while since I worked with anything background related, but I believe (just assuming here) you need to alter...
All I see from what I've played in your ROM Hack so far is just improvements to the original game, which is fine if you're going to change stuff...
ARGH, I had a gut feeling I was wrong.
When you compare it to other programming languages, if ASM should really be called that as its pretty close to machine level, Assembly isn't as...
Plus it's not a rocket science to add a spindash or removing the speed cap. That's probably why he didn't add it, or this is more or less a proof...
I'll be honest, the concept of having slowed movement with speed-up monitors that restore it to the original speed is a good idea, but honestly...
This might be a silly answer to the problem that might not fix anything, but did you adjust the position of the demo Sonic's spawn location in LZ...
How, exactly, did you do this? Did you alter GHZ's zone ID? As mentioned above, you have to modify the collision index table.
What annoys me though about these 'hold right to win' hacks is it doesn't punish you for pressing left or any other movement button, i.e. reducing...
As Ralakimus stated, this isn't a checksum error, you must of screwed up a good amount of code installing the sound driver into the game for to...
If I'm assuming correctly, you're using the Sonic 3 Sound Driver to Sonic 1 guide...
Ah, then use what I did up there. Although I can't recall WHERE Sonic 1 exactly sets the variables for lives, but I'm guessing since the general...
Well, here's an example from Sonic 2 that I've developed, although I can't think of Sonic 1's and Sonic 3's way of handling life counter at the...
If I recall correctly, doesn't Esrael still use sound driver swapping in Sonic Delta? That alone is impressive, but at the same time easily...
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