I was getting a crash when I first ported the Sonic 2 Level select too, however I noticed $FFFFF7B9 was an odd address and changed it to $FFFFF7BA...
Try using Firefox instead :)
So for the sprites being off center, what I did was I moved one half of the sprite to overlap the other. And the rotating is just a simple animation.
If I remember from lurking around here, the lava gush is actually hard coded into sonic1.asm Placing them doesn't really do anything but have them...
Ah, thanks!
I'm having a bit of a problem with animated tiles. I can't seem to be able to tell the game how many frames the art is supposed to have if I put...
Then I suppose the flag your using is used somewhere else in your code. the flag I used specifically is $FFFFF75D maybe try going through your...
oh wait, the Sonic 3 way where it transitions to the next act? Well, it'll be similar to Obj3A_SBZ2 I assume? You just need to put clr.b...
could you post the code in Obj0D_sonicrun? it looks similar to a issue I was having before I found this tutorial heres what the code should...
While adding this into my hack, I noticed a few problems, specifically in act 3, Sonic would start jumping when the act results came up, and in...
^ the title screen looks to still be using the tiles from the "sonic team presents" screen, so it might not be loading the new tiles at all. you...
I haven't seen that actually, maybe it has something to do with the level transition bugs? It looks very similar.
Ah, thanks! :)
So I'm trying to make the Special Stage ring disappear when the act results screen shows up. The only problem is, I can't make out where it...
Yeah that's what I was thinking too. I was going to actually use the empty space for the UFOs when I actually got around to it :p
Woah thanks Markey! Exactly what I needed! Also wow, Marble Zone has alot of free empty space
So in Sonic 1 (Hivebrain Disassembly) I'm looking for a way to clear Vram before loading a level. I want to do this so I can see the empty spots...
Ah, I usually end up clearing the tiles first anyway ¯\_(ツ)_/¯ @Kilo: I'm used to using Gimp for pretty much anything art related so ye :p
Ah I see. No idea why it turned all black, but I suggest turning the entire background of the sprite to magenta, to match with the palette....
well first, I suggest turning the first color in your palette line to magenta (or '255 0 255') it makes importing sprites alot easier. Though, I...
Separate names with a comma.