Manual transfers are not going to be enugh for action games... but when you make sure that DMA won't exceed VBL one can buffer samptes to last VBL...
http://tiido.rocketcat.info/BitShit/ANIM.BIN I had quite a bit of fun getting things to a point where animation is still fast and sound does not...
I'm a bit late to the party but I wanted to say that this is really great !
That problem is most likely relating to what Markey told. One solution would be to process playfield stuff before some of game logic related...
Very few people know that I am working on a rather ambitious project and what I am about to ask is related to it. Does anyone know how spread...
So that is what the title means. I don't visit this place enough...
Write your own engine (like i'm doing) or modify the sonic engine, which should not be too hard... My engine works in a "sector" based setup,...
Jawusum things like that remind me that I got to move my rear end..... but I still don't do it :/
All 100% custom, all GFX drawn by me, all music tracked/arranged by me... everything by me. Actually the point where things stopped is the level...
EDIT.COM FTW
http://www.fileden.com/files/2008/4/21/187...StuffIsReal.png My S1MSMD stuff is real, but I have not worked on it much and I don't have much to...
your assembler is supposed to whine on you if there's something exceeded......
there's absolute addressing and relative addressing, absolute addressing modes use the full 32bit address to specify things, relative only 16bits,...
kinda seems like relative addresing issue, but your assembler should bitch about it....
This image needs dual layering and/or sprite overlay... like I've done here : http://www.fileden.com/files/2008/4/21/1876835/DebugMenu.png
Typical problems regarding ROMs not working on real HW is that they do Address Error (which only regen emulates for now) or they read/write to...
BPL - branch if the Negative Flag is 0 BMI - branch if the Negative Flag is 1 BHI - branch if the Carry Flag is 1 EDIT: I need to play more...
I will say lame... there's nothing to see really...
This stuff looks rather lovely :)
I just watched thorugh it, and this is pretty great stuff
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