This is v2 of the Sega CD USA BIOS running from within a CD. This allows you to play the BIOS animation from a CD on any console, no matter the...
Adding the TM symbol to the SEGA screen 1. In "screens/sega/", replace "Main.nem" with the attached file below (with .bin removed from the name)....
So over at BlastEm's Discord server, the problem is with the specified SRAM size in the header. If I change SRAM size from $00200030 to $002003FF,...
This is showing a "SRAM ERROR" message on BlastEm. [ATTACH]
Ported over some Sonic 1 & 2 levels to 3&K. Green Hill Zone: [ATTACH] Spring Yard Zone: [ATTACH] Labyrinth Zone: [ATTACH] Casino Night Zone:...
Back in 2015, before AMPS was even a thing, I was trying to port Clownacy's Sonic 2 Clone Driver (with MegaPCM included) to Sonic 3 & Knuckles, to...
Also, if "Yes" is selected at "Start with 50 rings and 6 emeralds", when a lamppost is touched and you lose a life, shouldn't the amount of rings...
A bug I have found while playing this, using Kega Fusion. When playing the zones (not in demo mode), the region changes to japan. It shows when...
Where exactly are the screenshots and download link?
So for the Mini-Contests, Am I supposed to upload the disassembly, or the ROM? I asked, because yesterday on the SHC Mini-Contest page, I think...
That Robotnik monitor looks quite good. Also, good job on the ring monitors.
Applied the new code to Sonic 3 and Knuckles, but gave me a red screen, even when the AutoFix CheckSum is checked on. I used Kega Fusion 3.64.
The removal of this code below, is unnecessary. move.b ($A10001).l,d0 andi.b #$C0,d0 move.b d0,($FFFFFFF8).w...
Why the lack of color? Why not use the Super GameBoy color pallete(s)?
Now what we need, is an opponent, and a referee. Looking forward to this, and Mario and Pokemon.
Or get a SuperCard DSTWO. This flashcart supports new games like Sonic Colo(u)rs, and Pokemon Black and White 1 and 2.
I don't know if there is any. Why?
Sonic Painto Edition 2 is a hack of Sonic 1.
I don't know how to do that either. For now, Just simply overwrite $21 with $00 at RAM address $FFFFD040, which simply removes(not moves) the HUD...
Hey, did you ask Team Megamix to use that GHZ music from Sonic 1 Megamix?
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