Nice. I would recommend doing that check & multiplication before the loops though, so you calculate that new additional speed in d2 only once, it...
It is possible, but do you really want to process ~32 additional objects and sprites? Lost rings aren't only displayed, you also have to move...
@Hezon: That's good, but be careful with the art, you might want to avoid "pillow shading". (here if you don't know what it is:...
That's what I feared, so it's probably just a wrong address being read, the program get there and crashes. Well, it looks like I managed to solve...
The problem is, in 24FB8 is the code of the switch object, and there isn't any switch in the level. I mean, if 24FB8 is the address, I just open...
Yay, new bug, new question. >_> How do I read error messages? I have an error message telling me "$00024FB8 $00003A43", I just wish it could mean...
I don't really see the benefit of that, aside from making sure the AND mask will always provide an address to a game mode even if the value in...
It's an entirely custom screen mode actually. So I tried this, and it appeared the game never reached the cheat screen. The last thing it was...
I'm using S1, an old disassembly & asm68k, so from what I read in his topic, I won't be able to use it for at least 3 reasons. ^^'
I encountered a strange problem. This is S1 stuff. Earlier, I noticed the random number routine would always generate numbers ending by A in d1...
Aside from what's been said, if you hold down at the beginning and let Sonic go back to the S tunnel twice, the second time he'll be stuck in the...
This is pretty good, it's rare to see levels with toxic themes. Maybe some toxic liquid in the background instead of plain green?
It had to be done. That's a mandatory hack. :) I'm actually surprised I've never seen such zone conversions before.
Fixed. I had to save a6 at the beginning and restore it at the end (and who wrote that routine? it's movem for sp's dammit).
I decided to give child sprites a try and imported s2's bridge in s1. I also had to import the BuildSprites_MultiDraw routine from s2, as well as...
@Evanescence: No need to apologize, it's just that it's been on the front page of this site for almost two years, with my nick written on it, so I...
You're kidding, right? o_O http://sonicresearch.org/articles.php/_/guides/sonic-2/speed-up-ring-loss-processing-r33 Done that, long ago. Also,...
First of all, OOz's collapsing ledge, that's object 1A too in s2, loc_10B68... no child sprites. :onthequiet: Second, two words: scattered rings....
Yeah, well... I think that's something most people knew, few people cared enough to fix and nobody bothered talking about. ^^' A few more...
Of the incredibly slow process of creating many objects at once Raise your hand if you hate it when the game slows down when Sonic walks on a...
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