Fxxking awesome. [SPOILER]
I actually enjoy Spinball. It'd be really fun to hack. Though there is one thing that always keeps me from fully enjoying the game: 30fps...
you've seen it here first, kids Sonic EX [the gif that was here was not an april fools' mockup] limited time sneak peek ended
Looking good. The stars could come out in a more interesting way, maybe the card could bounce one last time after the stars, and that sea would...
Come to think of it, we could just get rid of all that math and save some cycles: andi.b #6,d0 ;angle must be 0, 2, 4 or 6...
Well, figured out the answer to my own question: Sonic_Animate: ... andi.b #6,d0 ;angle must be 0, 2, 4 or 6 ......
That's actually exactly how I thought it worked, because there actually are no angled animations, yes, the angled sprite mappings are never...
Does anyone know how Sonic 1 "links" the angled animations to the regular ones? I found code in Sonic\ Animate.asm to get Sonic's angle, but I...
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I don't wanna reveal anything about my project, so I'm gonna ask a theoretical question that's in principle similar to what I'm concerned with....
This is not entirely true. NTSC signals (and PAL-M, for that matter) are made up of 525 interlaced lines. Some of those are used for blanking and...
I've heard about a hack that puts the SMS Sonic 1 zones into 16-bit Sonic 1. Never actually seen it though. Anyone knows if it exists, or...
That was very helpful. I had noticed that removing the neg instruction resulted in reversing when I was fumbling with the code, although it messes...
@Ralakimia Thanks a lot for replying. I'm just getting started on ASM. What I understand from the code is that it copies the y screen position to...
There's a design choice in the original MD Sonic that always puzzled me, but I've never seen it discussed or even mentioned anywhere. Why is the...
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