I like where this is going.....but the question is are you staying with the bonus stage aspect as featured in Sonic CD, or are you attempting to...
The thing that amuses me about these images is how they could be viewed as a Sonic 1 CD rendition. The first being the present, Seconde being good...
I like how once you complete a bonus stage your warped back to the begining of a zone only to be killed off instantly because the position of...
Looking back at others quotes, I'm surprised no one as ever noticed that this effect is used for the girders in Star Light Zone. [IMG] Maybe...
I don't think that's a wise idea to go with. I mean what about pausing the game? Maybe Start+B or something would be more logical instead of...
I forgot to ask this as well, can you exit the special stage normally or will you just be warped back to the last check point each time?
Quite the generosity of allowing two emeralds to be collected instead of the usual one. Is this because of the special stage being more challaning...
Not too shabby favsis. An interesting use of the background from Sonic 3's Launch Base along with the starry night sky. Just need to get a...
I just wondering, would this aid in the use of creating voice samples in game as well? What I mean by this is for example, in Golden Axe when a...
If your using JASC Paint Shop Pro, it's under image tab and it's the "decrease colour depth" option to make the image 256 (8 bit) colours. If...
The pallet is the least of the problems for this right now. I have an idea on how to edit them anyway but I'm gonna get back to that once I've...
Changing the Vram 32 number by anything else only messes up the tiles even further or introduces tiles from other pattern load cues (I had GHZ...
[IMG] Yeah I'm not getting it. Thanks for the help guys but I think I'm gonna have to revert back to the original setup.
So after following the guide then trying to get it all fixed, this is what I get back. [IMG] Well least it ain't blank anymore. (herpderp)...
Recently I've been trying to figure out how to port in a new background for the Special Stages in Sonic 1, but it has left me completely stumped...
NORMAL MODE: Nice, simple introductory to the game. Plays like a basic hack with scattered enimies here and there and some minor traps that are...
I'm just wondering, wouldn't there be some music or sound effects at least instad of dead silence?
Chaos Emerald abbility, Monitor abbility (although you would have to hide each monitor in a really well hidden spot), maybe even a cost of rings...
True, but it didn't seem to want to cancel out the use of boost at points unlike what Sonic 2 was doing when I was playing it.
The boost in Sonic 2 seems as though it doesn't want to work at points, I think this is because the B button can still be used for jump so it's...
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