there's a problem with your aproach: if you make GHZ NOT the first level, then you will still get a mess of art tiles...
SVN/GIT users of the Sonic 1 disassembly: you want to go to _incObj\SonicRoll And replace SonicRoll with the following: Sonic_Roll: btst...
I'm editing the monitors. Recently, after removing the teleport monitor art (editing directly with sonmaped Art & mappings), the game crashes on...
thanks on advice! Might I ask, how to use ds.b on the correct way, then? Also, the main reason about why I'm using the one from sonic 1 is: if...
I'm having trouble porting the debbuger from sonic 1 to Sonic 2 HG/git disassembly. it works. but the thing is, after just porting it and locating...
If you mean the .lst file, that's not so bad... At least helps pointing out where an error is, if the .log doesn't. A example of this, is in Sk...
Since Flamewing haven't connected in a month, I'm gonna move my question here. Flamewing smps sound driver. I recently tried to install it in...
Thank you..! Indeed helpful, I'll try my best to list the rest.
Might be! though by doing a search, it seems used mainly on Special stages (Blue spheres too) need to check out... Also name some labels! the...
Thanks. also for what is used the Plane_Buffer in Sonic 3 & knuckles, and what it does? I mean, it's not used by Sonic 1 nor sonic 2...
Thank you, Natsumi! That means that I'd better not touch $FFFFFFD00... This is helpful as I'm shifting around the RAM to make use of the Clone...
Hi! I was wondering, for what is "System_Stack" used? it's on all sonic games and only read once... (At least, such is the case in s3k where it...
Wow. This is just... I haven't seen something like this in years... This is indeed, the best article I've read so far. Though I may give a...
Hm... I guess that I asked this before, but I'll do so again as I got no answer. Sonic 2 Nick arcade prototipe (Or as I like to call it, Sonic 2...
Oh... I see. Thank you guys! Specially you Markey. now I can be sure about how it works... (Now that I think so, I'll copy that to a .txt Document.)
So..! this might sound as a silly question, but here I go anyways..! In the ReadySonic Disassembly, there's an option to load chunks from ROM, and...
After further inspection in the ReadySonic Disassembly, I found out that the mappings and DPLC'S are filled with conditions like " if...
Hello! I was looking to this: if WallJumpActive=1 ;Mercury Wall Jump bra.s loc_8AB6pushclear loc_8AB6: move.l a0,-(sp) movea.l a1,a0 jsr...
The Disassembly is almost done! Sorry for the delay, I was supposed to upload it 3 days ago, but my net Derped. It just need 1 thing about the...
Sorry about that... But now that you say it, Kraminator Special would be great... But that is extremely time consuming. Well, I don't have a Retro...
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