Recently I asked Aquaslash to import some sprites for me (or rather he offered to do it), and the method he uses for importing sprites is by seperating all the sprites into their own bitmap files and arranging them ready to be imported to SonMapEd, making something kinda like this: Image However, it took him quite a long while to seperate an entrie set individually like that (about 214 sprites took approximately a days worth), which gave me an idea, so I spent a few hours last night writing up a little program to help speed things up: Download This program will automatically align the bitmap of a sprite up and blank out the emtpy tiles ready for importing to SonMapEd, let's take this bitmap for example: Image It's a single sprite randomly place in the middle of the bitmap file with no effort. After draggin and dropping it onto that program, my program will re-arrange it to: Image Automatically aligning it up the smallest it can go and blanking out the unused tiles all ready to be imported! Have fun. Usage: Place a sprite of your choice randomly in a bitmap file like this for example. Save the file and then drag and drop that file onto "AlignSprite.exe" The file is now convert and prepared You can also use a batch file to convert multiple sprite files at once using something like: Code: @echo off AlignSprite.exe WalkFrame01.bmp = AlignSprite.exe WalkFrame02.bmp = AlignSprite.exe WalkFrame03.bmp = AlignSprite.exe WalkFrame04.bmp = AlignSprite.exe WalkFrame05.bmp = AlignSprite.exe WalkFrame06.bmp = AlignSprite.exe RunFrame01.bmp = AlignSprite.exe RunFrame02.bmp = pause Sidenotes: The bitmap image must be 24-bit format. The bitmap image cannot be too big, the biggest I could go was this (though more newer machines than mine should be able to do bitmaps bigger than that, either way you can import the ending sprites with no problem). My program will "assume" the very top left pixel of the bitmap is the transparant colour. My program will blank the empty tiles with the standard pale purple colour FF 00 FF (255 000 255). If you have any questions, feel free to ask.