Bluestreak help thread

Discussion in 'Discussion & Q&A' started by Bluestreak, Dec 18, 2016.

  1. Bluestreak

    Bluestreak Lady in red, living in dread. Member

    Joined:
    Apr 1, 2016
    Messages:
    112
    Location:
    Eastwatch Island
    Just working on more levels. Already decided to make Zone 2 of Lapis Lakes based on the old prototype version of Aqua Lake on the back of the Game Gear box, but with its own unique flair that will feel fresh and new as well, Sacred Shrine (formerly Hidden Palace) is pretty much done other than layout, soooooooo I am gonna see what you guys think of this little mockup. Better one, or two? Diamond Desert is gonna be one of the first Rounds to use a an individual tileset for ALL THREE ZONES (if I can get that to work), but really goes nuts with the time travel idea. Zone 1 is in a desert based heavily on good 'ol Desert Dazzle, but blends in the best of the Southwest with Egypt!! Not shown is some upside down pyramids with eyes, which the pyramids are made to be flat and textureless, a reference to the old low-poly 3D games like Hard Drivin', Virtua Racing, many 32X games, and Starfox. The one eye on each pyramid is gonna look normal though. Due to tilespace, the only inclines are to the right, for things like ramps and other things. I also plan some weird palmtrees based on some old art in highschool, and some springs that look like some drums I had as a child.

    Zone 2 takes place in an ice age. Totally different ground and sky and everything. Zone 3 is a reference to a strange global warming phenomenon called "desert greening" and takes place in a jungle.

    Also don't worry about Knuckles there. Just testing a sprite I made. Will it blend?

    Knuckles is only planned for the far future of this hack if I ever learned how to add a second character, a la Sonic Chaos, but if that did happen, I will likely assign most of his sprites to someone else. Knuckles is way too hard for me to draw, and time consuming.

    Diamond Desert.png
     
    ProjectFM and Calvin like this.
  2. Calvin

    Calvin Adventurist Hacker Member

    Joined:
    Mar 1, 2014
    Messages:
    200
    Location:
    $C800
    I feel that with a few touches on Knuckles's palette, it should make his left-most sprite blend in very well.
    As to having someone who can sprite his other frames, please, PM me for contact information.
    I'm over-the-roof interested in helping the success, just from this comparative screenshot alone, with the concept of the hack just being a bit more of a gimme to motivate myself.

    Re-reading the Original Post, I reassure myself that I had also wanted to make an SMS/GG hack, though of STT, it was still around a similar idea that I would still be accomplishing through helping with the completion of Knuckles for something very similar to my prior dreams.
     
  3. Bluestreak

    Bluestreak Lady in red, living in dread. Member

    Joined:
    Apr 1, 2016
    Messages:
    112
    Location:
    Eastwatch Island
    Odd you mention Triple Trouble... I have a whole lot on Deviantart pertaining to cleaning up the SMS version's palettes and graphics. I hope Glitch notices me and lets me work on his port of STT to the SMS (graphics, thought trying to kinda think of ways getting around many issues as well, trying to learn how to work with the camera). I have a mockup Great Turquoise, Special Zone, and even a revised Knuckles sheet (with some extra poses for fun).

    But PM in a second...
     
  4. Bluestreak

    Bluestreak Lady in red, living in dread. Member

    Joined:
    Apr 1, 2016
    Messages:
    112
    Location:
    Eastwatch Island
    Diamond Desert is the next Round to be worked on. Lapis Lake is gonna be the third. I accidentally made a rather curious pattern from tiles meant to be used for entrances to small caves, so I turned some black-and-sky coloured tiles into a full-on ground. I like the way the new ground looks, but not liking it as much as the original ground immediately inspired by Desert Dazzle. Might use the second ground for something else. I mean, would it even work for an ice stage whatsoever? Act/Zone 2 WILL be in an ice age, in an ICE desert (because the arctic and antarctic are TECHNICALLY deserts). Maybe use them for Act/Zone 3's ground, which is a jungle?

    By the way, y'all mind if I rename this thread "The Sonic: Project Aspect Official Thread (& Knuckles)"?

    R2 Diamond Desert.png
     
    Dragon Wolf Leo and ProjectFM like this.
  5. Bluestreak

    Bluestreak Lady in red, living in dread. Member

    Joined:
    Apr 1, 2016
    Messages:
    112
    Location:
    Eastwatch Island
    Sometime back, I had the idea of recreating a Time Dominator level in the game, but also recreating the Ruins level from Kyle Bujega's Amiga game, "Blaze" for one level of Project Aspect, being a bit of a "callback level".Because of this, Zone 2 of Lapis Lake will share much in common with Antiquity from Time Dominator, though I plan to redo the main bricks pretty soon to be something original and more visually appealing. Because of this stage, Crystal Castles may just be getting cut from the game. The old Vapourwave idea for Lapis Lake Present may not be a thing either now. The Zone may end up looking like the lovechild of The Ruins from "Blaze" and R2 if I am not careful.

    The present will likely be something similar to Azure Lake from Sonic 3, with Act 3 not being known what it will be like.

    Lapis Lake Past.png
     
    MarkeyJester and ProjectFM like this.