General Screenshot/Movie Thread

Discussion in 'Showroom' started by redhotsonic, Jul 2, 2015.

  1. FохConED

    FохConED Join to Digital Resistance! Member

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    One person asked us (HardLine Team) for one request. Add blood to his hack. This request was surprising to us. :O We never seen such in hacks... But we agreed to help. And we did what he wanted. The idea is really new to us. So we decided to record the video with a demonstration of progress.

    A small reference to the MK~

     
  2. LordXernom

    LordXernom Well-Known Member Member

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    Random palette edit of Doomsday Zone, because was really bored for a moment few days ago.

    [​IMG]
     
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  3. B. Comet

    B. Comet Is fun still infinite? Member

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    I finally got my PC back.
    And also changed my name because apparently people had trouble saying it on the SHC streams.

    [​IMG].[​IMG]
     
    Last edited: Jan 5, 2018
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  4. vladikcomper

    vladikcomper Well-Known Member Member

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    Well, it's been more than 2 years since I've posted something here~
    To be fair, I've almost gave up hacking: most of my projects are halted, the rest had little to no progress during the last year... Life's moving on inevitably, changing drastically; there's no more room for the old stuff, as it is now filled with all new duties, and opportunities.

    However, I'm not done yet. As there's one more thing I'd like to give you~

    A totally new version of the Advanced Error Handler and Debugger!

    I was really happy the first version appeared helpful to quite a few people.
    However, I was getting some requests on additional features during last year. Most of them, albeit coming from different people, were surprisingly similar, which helped me realize overall expectations for further extensions.
    I took all of it into consideration and completely reworked debugger's internals to make these extensions possible, while preserving "back-compatibility" of some kind and the same appearances.

    So... what is it capable of now?

    [​IMG] [​IMG] [​IMG]

    New additions are HUGE, but here are a few highlights of what you'd expect:
    • Error screen has became slightly more customizeable, as seen on the second screenshot above.
      • It is now possible to add additional header with any text of any length (as long as it fits, obviously); formatting is also supported.
      • Another little addition: you can display SR and USP registers if you need them (see an extra line below standard registers; hidden by default)
    • Proper support for the AS macro assembler, which means it can be used in S2 and S3K disassemblies as intended (with working symbol generation and macros to cover new features...)
    • Additional task-specific debuggers or custom error screens. An example of such debugger is seen on the last screenshot above, which can diagnose object-specific errors in Sonic 1. These debuggers will ship as separate modules and you can easily write your own! (see below)
    • And finally, one killer feature, explained below. But let me introduce something first:
    [​IMG]

    RaiseError macro: Add your own hooks and error messages with semantic information to quickly identify roots of the problems!

    Neat, but not too exciting? Well let's get to the killer feature already, because RaiseError (and other text-related macros) has a secret...

    [​IMG]
    See it? You can insert any register and memory values into your messages at run-time, format them as you wish; as if you had printf() or std::cout from C++ at your disposal!

    You can easily write your own debuggers or error screens and attach them to RaiseError calls.
    As seen above, special macros are used to handle all console output, which requires almost no assembly coding!

    And finally, since we have a proper console-like environment now, why not have a proper console mode?

    [​IMG]

    Formatting supports signed numbers, ASCII-strings and even recognizing symbols by offsets!

    This is the heart of new Error Handler, this is how it works internally. This one simple idea of formatting required insane amount of work to make it happen; it almost seemed impossible at the beginning.
    But this should change everything, and bring you to a new level where you can debug quickly and efficiently.

    Hope you like what's coming up!
    The Advanced Error Handler 2.0 is planned for release on January, 14.
     
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  5. B. Comet

    B. Comet Is fun still infinite? Member

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    I wanted to know if this looks any good, and if I should keep it.

    [​IMG]
     
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  6. EMK-20218

    EMK-20218 Okie dokie, name is back Member

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    This looks pretty good and these colors doesn't seems to clash with the foreground. With a certain touch in the foreground in order to make it more industrial, it should fit perfectly. Very nice job, man. But I really want to see more of this background being shown. Could you please post one or more screen shots from your job in it?
    As about what the screen shot shown here I can assume it's pretty good, but I'm curious to see more.
     
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  7. Narcologer

    Narcologer Hell angel Member

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    1.png 2.png

    These 2 screenshots introduce Honey the Hell Girl boss and burning-town themed zone.


    3.png

    Here presented some badniks from this zone: Ghouls, Hell girl from SCQU and her friend, which acts in a different way (Thank AnyaTH for the base of sprite of second Hell girl-badnik)
     
  8. BurningFlame

    BurningFlame Golden Ringsperience Requiem Member

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    So is the name of the hack Sonic: The Quest For The Edge? Good work still, love it!
     
  9. CreepyMystery

    CreepyMystery Mysterious Member Member

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    Looks very nice, Narcologer! The screenshots look very life-like for a Burning Town remake.
     
  10. Royameadow

    Royameadow Welcome to the modern existence. Member

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    Note: Some of the material that you are seeing below is currently available in the most recent Nightly Build of Sonic the Hedgehog Bania: Gold! Edition, while others are part of the In~House Build and have yet to be released.


    vlcsnap-error856.png vlcsnap-error260.png vlcsnap-error810.png vlcsnap-error444.png vlcsnap-error423.png

    The main attraction in the above five screenshots from a showcase video is the introduction of Chaotix Robotnik, which I had done back in December; he has gotten some major colour additions thanks to the extended palette (especially his Jetpack Escape sprite from Speed Slider) and the sprites used for him in Studiopolis will show him with his two other frames of damage animation whenever he gets hit (those being taken straight from Amazing Arena and Marina Madness).


    vlcsnap-error330.png

    This background for Spirit Waters was merely a test to see how OtherworldBob's version of the Maniac Editor handles background editing, the art will be totally overhauled when it is completed in its entirety and is not meant to reflect what'll be seen in the official product.
    What is the main attraction here is the new Lamppost (available in the Nightly Build, might fix up the animated Moon Light Stone on the bottom) and Knuckles, now scoring a Hybrid of his Phantasy Star Online Armour from both versions of Sonic Adventure II, plus his Holiday Theme bands from the Dreamcast version; the armour is only available for his idle, waiting, and looking up animations at the moment in the In~House Build, this will definitely take a while to get done and the Nightly Builds will have it delivered in segments as it is made.


    vlcsnap-error604.png vlcsnap-error264.png vlcsnap-error741.png

    New End of Act Signposts, Sonic and Miles' variants being a remaster of their Nick Arcade Demo counterparts from 1992, while Knux gets his from his Save Select "Clear" image when he doesn't have all the Chaos Emeralds at the end of Sky Sanctuary.
    Outside of Recreation and a few other hacks and mods, Sonic's variant is rarely used nowadays, while the ones for Miles and Knux are barely ever touched at all, to my knowledge; I'll be truthful though, it was a pain to work on Knux's variant, as importing and sizing down it had caused massive colour and detail loss, the lot of it was redrawn from scratch but at least it didn't come out too rough, I might do another touch~up on his dreads if it feels a bit off.


    vlcsnap-error528.png

    This edit of the Try Again screen was simply me playing around, it's an inside joke that is in some of the Vaporwave communities on Facebook where somebody edited the Sonic the Hedgehog (Sega GS/MD) Try Again screen and replaced "Try Again" with "Tupac Lives".
    As for the background, it's supposed to be very dark shades of Denim but something messed up in the palette reading, the Christmas/Vaporwave palette was completely unintentional on my part.
     
    Last edited: Jan 12, 2018
  11. Natsumi

    Natsumi Phoenix egg Member

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    These are some MASSIVE files and tons of them, I checked one and it was nearly 3MB! Any way for you to make these smaller to reduce bandwidth usage? Not to mention they load super slow and take up so big space on the screen.
     
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  12. Pineapple Arse

    Pineapple Arse I ironically hate cold temperatures. Member

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    I am concerned about your HydroCity bricks.
    upload_2018-1-11_11-38-13.png
    As seen here, The light sources don't add up at all. The purple and orange brick's light is upwards, while the blue brick's is to the right, and the green's in the center.
     
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  13. Lil-G

    Lil-G Friendly Local Noob Maintenance

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    Wow, this is amazing! These new changes will help immensely in a proof-of-concept I'm currently working on.
    I can't wait to use this in a couple of days. Thanks for all your hard work!
     
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  14. Royameadow

    Royameadow Welcome to the modern existence. Member

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    Fixed.
    The screen captures for the Chaotix Robotnik showcase were originally in HD, they have since been dropped to Standard Definition and will load up much faster; each file is under one Megabyte, although it might be higher for others, as I have my Hard Disk Drive completely compressed and files will appear smaller on my end, as a result of that.

    I'll take that into consideration during my art overhaul of Spirit Waters; the original plan was to find a way to have some of the bricks animate with the intended colours, so that they didn't feel off in general review, but given how Mania's palette progression works on specific colours, only one portion of the palette (the shades of Sky Blue used for the water) will actually change, thus I'll have to have these blocks (and the big squares in the walls, as per your pointing out) changed accordingly, that won't be a problem.
     
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  15. Jareth247

    Jareth247 Well-Known Member Member

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    Maybe those aren't shadows and they just look like that? Maybe the individuals who built those blocks did it as an aesthetic choice?
     
  16. MarkeyJester

    MarkeyJester ! % # @ Member

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    Perhaps.

    But that doesn't escape the fact that a larger percentage of the audience will criticize it, for not following realistic rules of reality, even if it was intentional. That is the price to pay for intentionally making something, look as though it was created in an inexperienced way.
     
  17. Narcologer

    Narcologer Hell angel Member

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    Red Arremer from Ghouls n Ghosts (or Firebrand, as he was called in Gargoyle's Quest video game series) made its way to my S1 hack as pretty hard boss. This video also shows blood mode (thank Hardline team for it)


    Your thoughts?
     
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  18. B. Comet

    B. Comet Is fun still infinite? Member

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    Despite indeed looking hard, it also looks very tedious, since he keeps attacking on the top of the screen for too much time, and there is isn't too much variation on his attacks.
    Maybe you can at least make him go down more often?
     
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  19. B. Comet

    B. Comet Is fun still infinite? Member

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    I am working way too slow on this. I just recolored the ground to match more the background. This is good looking?

    (Also sorry for the Double Post)

    [​IMG]
     
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  20. NoneofyourBusiness

    NoneofyourBusiness Bag of plums. Member

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    You're very obviously going for a futuristic city aesthetic for the stage, so I don't particularly think the grass and tbe stone floor really fits with that kind of background scenery. It would work very well in something like Scrap Brain Zone.
    That doesn't mean I don't like the art, though! It looks so good! I just think the foreground needs some work, to keep the theme consistent, or just take that background and apply it onto a different level.
     
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