Pikachu the Mouse (remake of a Gameboy Color bootleg)

Discussion in 'Showroom Archive' started by Trinitronity, Sep 18, 2016.

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  1. Trinitronity

    Trinitronity Well-Known Member Member

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    Alright, so here's a Sonic 1 hack I was working on for some time:
    Basically, it's a remake of a Gameboy Color bootleg game called "POKéMON Adventure", where you played as a Sonic-styled Pikachu in claustrophobic levels with horrendoes controls and physics.

    The aim of this hack is to keep the Sonic-styled Pikachu, but make the levels less claustrophobic, the controls and physics better thanks to the Sonic 1 engine with bug-fixes on top (and no, the S1 spike behaviour is NOT a bug, deal with it), as well as also add some new things.

    The story resolves around a Pikachu saving the now only with POKéMON populated world of Kan-Joh (Kanto&Johto in the distant future) from a terrorist group called Team Rocket (named after a group of POKéMON thiefs from the past).

    The main gimmick: unlockable moves!
    You unlock them by collecting Elemental Stones (this game's replacement for the Chaos Emeralds). These are the unlockable moves, in order of Elemental Stones needed (from 1 to 6):
    *Air Curl (curl into a ball when in mid-air)
    *Thundershock (an Insta-Shield that also can be used on the ground)
    *Super Peel-Out
    *Thunderbolt (a bouncy projectile) [not implemented yet]
    *Quick Attack (an upgrade for the Jump Dash, allows to air dash in multiple directions and up to 2 times) [not implemented yet]
    *Chainable Invincibility (hit an enemy with invincibility, and you get more invincibility)

    But even without emeralds, Pikachu is no slouch, with him having the Spin Dash and the Jump Dash (no homing attack because that would be too broken).

    Monitor Items:
    *POKéBalls: Gives you 10 POKéBalls (the replacement for rings)
    *Shield: Gives you a shield (duh)
    *Speed Shoes: Gives you some more fast
    *Invincibility: Gives you invincibility (duh)
    *R: A trap set up by Team Rocket, this will hurt you
    *Pikachu: Gives you an Extra Life/Man/Chance/whatever
    *Silph Serum: This mysterious and rare monitor contains a serum created by this world's Silph Corps (before being taken over by Team Rocket), and it gives you both invincibilty and speed shoes at the same time. Sadly, there's no explosion trail following Pikachu for the Silph Serum, because we ran out of budget.

    The Zones:
    *Forest Hill: Not to be confused with Pikachu's actual home, Viridian Forest. Now Pikachu must escape this unfamiliar forest.
    *Alph Ruins: A relic from the past, now some magma managed to flow in. Watch you step, or else you'll get the burn.
    *Seafoam Island: A frosty cavern complex with lots of water to swim in. Too bad Pikachu cannot swim, though...oops.
    *Celadon Casino: A very colorful place of fun and games, but Pikachu gets the feeling that Team Rocket might have some involvement there.
    *Saffron City: Pikachu now found out that Team Rocket is located at the Silph Corps building in Saffron City. Pikachu now is at Saffron City, but between him and Silph Corps are bombs and seesaws that stand in his way.
    *Silph Corps: This is where the adventure comes to an end. Now it's Pikachu's chance to foil Team Rocket's plans once and for all. But the deeper you go, the crueler the traps become. And Arceus forbid you fall down into a trap door, because then you need to swim even more. And we already know by now that Pikachu cannot swim.
    *Final Zone: The final showdown between Pikachu and the leader of Team Rocket. Now it's Do or Die!

    But enough talk, have some screenshots now:
    [​IMG] [​IMG]
    [​IMG] [​IMG]
    [​IMG] [​IMG]
    [​IMG] [​IMG]
    My plan right now is to enter this year's SHC with a demo with Forest Hill finished as well as Alph Ruins Act 1 finished (although you still can access the other levels, but they are unfinished).

    Download link: *coming soon*

    Credits: included in the soon-to-be download
     
    Last edited: Sep 21, 2016
    FATA-, GenesisDoes, Pacca and 4 others like this.
  2. Clownacy

    Clownacy Retired Staff lolololo Member

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    Code:
    Spik_Hurt:
           tst.b   (v_invinc).w   ; is Sonic invincible?
           bne.s   Spik_Display   ; if yes, branch
           move.l   a0,-(sp)
           movea.l   a0,a2
           lea   (v_player).w,a0
           cmpi.b   #4,obRoutine(a0)   ; Is Sonic hurt or dead?
           bhs.s   .alreadyhurt
           move.l   obY(a0),d3
           move.w   obVelY(a0),d0
           ext.l   d0
           asl.l   #8,d0
           sub.l   d0,d3
           move.l   d3,obY(a0)
           jsr   (HurtSonic).l
    
    .alreadyhurt:
           movea.l   (sp)+,a0
    
    Spik_Display:
    Uhh... it looks more like the code intended for a hurt Sonic to be immune to the spikes. They just didn't account for Sonic's routine not being 4 after he lands.
     
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  3. Trinitronity

    Trinitronity Well-Known Member Member

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    Hrrm...if it helps, the demo version will not have the S1 Spike Behaviour, while the final release will allow you to toggle the spike behaviour thanks to a simple options menu.

    And with simple, I mean simpler than the S2 Options Menu and more like how you set up options in Sonic 1 Megamix 3.0, and it will probably also give you the option to toggle the extended camera...if I will ever want to add it, because I don't really like the extended camera either...or to be more precise, how Sega implemented it in Sonic CD.
     
  4. JoenickROS

    JoenickROS ROS (bug fixing in progress) Member

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    Question will this hack have or does it have new SMPS ports and is there one for Forest Hill? The port I did for Viridian Forest from Pokemon Gold and Silver might work here. Take a listen.



    Let me know if you are interested.
     
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  5. Trinitronity

    Trinitronity Well-Known Member Member

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    Thanks for your other. I played S2 Return of Shadow, and the SMPS ports are very good.
    Sadly, I cannot listen to your Soundcloud preview right now (the embed fails to load, and directly entering Soundcloud gives me a 503 error), but based on your previous work, I'm faithful your take on Viridian Forest is good as well.
    So yeah, if you're okay with it, then I would include it and then credit you accordingly.

    In other news, I would be super glad, if someone could also send me Gardeguey's Custom Sega Screen "Classic" to me, since the original download link is offline now, and Web Archive doesn't want to revive the download link due to robots.txt...
     
  6. JoenickROS

    JoenickROS ROS (bug fixing in progress) Member

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    Sure I'll get it too you later I have to make it compatible with s1 DAC layout anyway since I use s3ks. Also glad you like the ports in my hack, it's honestly the best part of my hack IMO.
     
  7. โบวี่

    โบวี่ Tsingtao Enjoyer Member

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    Those sprites are absolutely creepy, but that's how they looked in the original bootleg right?
    Good work so far. I can't wait until there's a release of this.
     
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  8. Trinitronity

    Trinitronity Well-Known Member Member

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    Actually, I let you decide whenever the original bootleg sprites are creepier than my version or not:
    http://www.spriters-resource.com/fullview/8907/
    But thanks anyway. I just hope I will get full membership in time, because I heard that Trialists are not allowed to submit hacks in the hacking contest.
     
  9. Pacca

    Pacca Having an online identity crisis since 2019 Member

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    I can't wait to see the infamous "robot" sprite in action. Not to mention the Mega Man looking enemies and the koopa :p
     
  10. โบวี่

    โบวี่ Tsingtao Enjoyer Member

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    There should be no rush. I submitted my hack to the 2014 hacking contest with permission from a contest judge back when I was still a trialist.
    I reccomend you ask Lazlo or one of the other Judges if you can enter in this year's contest without full membership. The worst they can say is no.
     
  11. Trinitronity

    Trinitronity Well-Known Member Member

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    Ah, okay. Thanks for the tip.
    Even though it's a remake of POKéMON Adventure, I highly doubt I will include Mario or MegaMan enemies. I do intend on making POKéMON versions of each badnik, as seen in the Alph Ruins screenshots.
    Another thing I planned was for Celadon Casino to include some objects from Casino Night Zone from Sonic 2. Sadly, it wont be the gambling machines or the pinball just yet (maybe when I get more confident in ASM), but I at least want to include the destroyable blocks, the snake platforms and the triangular bumpers. Again, not in this demo, of course.
     
  12. Trinitronity

    Trinitronity Well-Known Member Member

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    Okay, update on the hack. AsuharaMoon is currently doing the new Pikachu sprites, and he needs your feedback!
    Here it is:
    [​IMG]
    What do you guys think? Is this good enough? Or does it need some additional changes?
    If additional changes are needed, what should be changed? Your answers will mean a lot to me. Thanks in advance!
     
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  13. redhotsonic

    redhotsonic Also known as RHS Member

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    The Pikachu on the far right? It's a huge improvement from the SHC16 version. Something still isn't right about it though. To me, his feet are still a bit too triangular. I get that his feet are meant to be pointy, but the height of his ankles are a bit too much. I also can't help but notice that his head is ever-so-slightly bigger than his body.

    Saying all this, I'm just going by memory on what Pikachu actually looks like, so take my opinion with a grain of salt.
     
  14. AURORA☆FIELDS

    AURORA☆FIELDS so uh yes Exiled

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    Indeed, those legs are a huge problem. It also looks like he has one mega leg instead of 2 legs, from quick glance. The back ear looks kinda wonky too imo.
     
  15. Selbi

    Selbi The Euphonic Mess Member

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    I would much rather have an authentic replication of the original, real Pikachu than any sort of mix with the Sonic art style, even for the intention to look creepy. This is supposed to recreate the shitty bootleg, but that still makes it shitty no matter how well done. The effort could be put into making a good game with Pikachu instead of a joke hack with a bootleg Pikachu.
     
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  16. Trinitronity

    Trinitronity Well-Known Member Member

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    Again, this is not a joke hack, Selbi. This is a serious project. I really want to make a better version of that game, because I'm the type of guy who always wants to see good versions of bad games.

    I mean, you can have all the critisicm you got, but at least don't accuse this hack of being a joke hack even though it's a serious project I am working on and I am hoping to expand on in the future with sequels.
     
  17. Selbi

    Selbi The Euphonic Mess Member

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    So it's a joke-hack-turned-real-project hack? Or was it serious from the very start? I'm just confused, because I cannot take the sprite work seriously (then and now), so I thought it was a joke hack. Sorry for that.
     
  18. Trinitronity

    Trinitronity Well-Known Member Member

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    Actually, the sprites being bad is just because I'm bad at spriting. And would you believe that this was my best attempt? Because yes, the sprites could have been even worse. Also, I detest it if so-called "joke hacks" use shittily made sprites under the excuse "Well, it's a joke hack". Looking at you, Blue Potato!

    IMO, a hack is a joke hack if the hack has a joke there, like Crazysonic (Crazybus was the main joke there) or Sonic the Very Useful Engine (Thomas was the main joke there). Blue Potato sure as hack does not have a joke to tell, I know that much!
     
  19. Soldaten

    Soldaten The Coilgun Root Admin

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    Considering the fact that you're still trying to recreate some shitty bootleg, I (and I'm sure others) are still going to consider this some kind of joke unless you show some real effort being put into this sans sprite work. I've told you numerous times that this shit won't be taken seriously if you keep hammering the point of trying to recreate some dumb bootleg. As Selbi said, put some effort into a hack that replaces Pikachu with Sonic and not recreating garbage. Also none of the examples you provided somehow prove that your hack isn't even a joke hack. You didn't even present an argument, you just listed joke hacks.
     
  20. Trinitronity

    Trinitronity Well-Known Member Member

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    Again, I do intend on putting effort on this hack. I mean, I'm already changing things up right now while I'm waiting for the new sprites.

    Though yeah, there's also the problem with the level art: The only reason why Seafoam Island has the most changed art was because I simply reused art from other games, because again, I'm already bad at spriting objects, and spriting level art is literally impossible for me, so I'm pretty much forced to be dependent on using pre-existing art, since I'm still looking for someone to actually help me out with level art outside of CaveQuest's trees.

    Actually, I think that if my hack hasn't progressed well enough until SHC2017, then I will not even enter the contest (although whenever I enter Expo or not is still up in the air), because SHC2016 pretty much made me learn that I should rather release something more stable instead, and right now, it's not stable.

    So yeah, if someone is willing to help me out with level art, then I would be grateful, because I'm more of a coder than an artist...
     
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