Sonic 1 Dragon Edition (named after myself) is a modification of Sonic 1 that focuses on original art and music to make brand new zones, along with other changes to enhance gameplay. This game is still a work in progress, and several things are subject to change. Features: - A hub world, where you can access levels. You can see how many chaos emeralds you have collected, and revisit levels that you failed to collect an emerald. You can return to the hub world by pressing A when paused. - Original zones with original/remixed music. Some sound effects (such as rings) also harmonize with the music. - Special stages have a turning mechanic, and are also zone specific. - New elemental shields with different behaviors, such as the atomic shield, which transforms badniks into monitors and gives you an airborne spindash move. - Atomic shield: Transforms badniks into ring monitors and gives a midair spindash. Protects from energy bullets and electricity. - Metal shield: Protects from spikes and Robotnik monitors. Allows you to break smashable walls on contact. Gives a downward dash ability. - Ice shield: Protects from ice attacks, ice physics, conveyor belt movement, and wind. Reduces water slowdown. Gives 5 small jumps. - Bubble shield: Allows underwater breathing. Gives a bouncing ability. - Fire shield: Protects from fire and lava. Also destroys badniks in your path if running fast enough. Gives a jump dash ability. - Chainable invincibility. Defeating a badnik when invincible extends your invincibility. - Super Sonic. Once collecting all 7 emeralds and 50 rings, press A and C to turn super! - Please be nice to Dargon! Screenshots Spoiler CURRENT RELEASE (3.2) ORIGINAL SOUNDTRACK DOWNLOAD ON STEAM WORKSHOP [Level Progress] - Hydro Base Zone 1,2,3: Complete. - Deep Castle Zone 1,2,3: Playable, but WILL be overhauled. Music will be replaced. - Melon Park Zone 1,2,3: Complete. May tweak art and redo background. - Relic Heights Zone 1: Test layout. Work in progress. Music may be revised. - Relic Heights Zone 2,3: Incomplete. Work in progress. Music may be revised. - Cryotron Lab Zone 1,2,3: Pending. Music may be revised. - Atomic Garden Zone 1,2,3: Pending. Missing tracks for some acts. - Egg Crater Zone 1,2,3: Pending. Music will be replaced. [Special Stage Progress] - Hydro Base Zone: Complete. More to come. - Deep Castle Zone: Complete. More to come. Music will be replaced. - Melon Park Zone: Complete. More to come. - Relic Heights Zone: Complete. More to come. - Cryotron Lab Zone: Complete. More to come. - Atomic Garden Zone: Pending - Egg Crater Zone: Pending Changelog Spoiler Version 3.2 [Levels] - HBZ has new art and layout revisions. - New boost pad object added to Melon Park. - Tweaks to Melon Park layout. Difficulty has increased. - Adjusted some springs for better level flow. - Respawning monitors added. [Changes] - Sonic can now turn super. (Press A and C to activate). - New sounds for ring monitor and each elemental shield. - New sounds for bubble bounce, metal clang, and special stage dash. - Sound harmonization effect added, as well as an option to enable/disable it. - Chord test added to options menu. - Metal shield pound has increased recoil on springs, spikes, and MPZ bumpers. - Special stages can be skipped when paused. - Icons for future zones are now teasers for their planned release. - Sonic remains invincible for a short time after invincibility wears out. - Sonic is now able to persistently roll across small gaps. - Red Pandas throw fireballs slightly faster. - Sound test now fast-forwards when A is held. - Installed MarkeyJester's Dual PCM. - MPZ lantern top collision behavior has been tweaked to be easier to control. - Monitors spawned by atomic shield fall immediately. - Added new 1up Sound. - New HUD and menu font, thanks to BinBowie. - Bubble and metal shield dash make bouncing on bouncy fruit easier. - Breathing animation can no longer be interrupted by water spin. - Barrier is added to GHZ until HBZ and MPZ is beaten. - Large platforms in HBZ are solid. [Fixes] - SYZ boss spike now properly typed as metal damage. - Changing shield art is slightly cleaner. - Fixed Sonic being able to clip through solid objects when charging atomic ability. - Fixed weird bubble shield bouncing after hitting the ground after hitting an object. - Bubble shield shares the metal shield's increased spring recoil effect. - Bubble shield no longer bounces when Sonic falls tangentially onto a curve. - Speed shoes no longer affect speed of drowning music. - Fixed palette cycle inaccuracies in GHZ. - Fixed messy collision in HBZ. This should fix the random stopping on curves. - Added a rolling speed cap, mainly to avoid glitching off giant water spheres. - Stopped Sonic being able to go over walls that reach the top boundary. - Kind of fixed issue where some badniks doesn't spawn when player is traveling left. - Fixed lamppost art and being pushed slightly into the ground. - Smashing breakable walls while upside-down doesn't bounce Sonic back. - Corrected art and palette of ball and chain of HBZ boss. - Newtrons only activate when on screen. - Fixed a rare crash that sometimes happens when destroying an egg prison. - Fire shield explosions disabled after finishing an act because of VRAM limitations. [Music] - (Redo) HBZ 1, 2, 3, SS, Invincible - HBZ Drowning - (Redo) MPZ 1, 2, SS, Invincible - (Redo) Default Invincibility; Used for Super Sonic. - (Redo) Eggman Boss - Miniboss - (Redo) Level Clear - (Replaced) AGZ1; Also used for other acts for now. - AGZ Invincible - Menu Theme - Tracks 07, 1C - Track 1E --------------------------- Version 3.1 [Levels] - Completed MPZ2, MPZ3, DCZSS. - Minor tweaks to GHZ, HBZ1, HBZ2, HBZ3, MPZ1. - Tweaks to all special stages. [Changes] - Renamed to Sonic the Hedgehog Dragon Edition. - New title screen. - New menu options added to start screen. - SRAM support added (tutorial by Selbi). - Emeralds are now saved to SRAM. - Added cycling shield monitor. - Fire shield can destroy badniks when running at high speed even if not rolling. - Atomic shield keeps Sonic rolling when quick enough. - Falling platform delay slightly increased. - Removed roll jump air control lock (tutorial by Clownacy). - Set a maximum speed to buzz bomber bullets. - Red panda fire now slides instead of bounces. - Implemented optimized KosDec and NemDec (tutorial by vladikcomper). - Special stage rotation is now smooth. - Jump in special stage has been replaced with an upwards dash. - Arrow Blocks are no longer triggered when collided moving upward. - R Blocks now smoothly and straightly rotate the stage. - Arrow Blocks now straightly rotate the stage. - Added option to inverse rotation. [Fixes] - Fixed more explosions sometimes causing sound errors. - Applied various bug fixes for Sonic 1 sound driver (tutorials by ValleyBell and vladikcomper). - Special stage results screen shows appropriate text. - Fixed GHZ ball art overwriting art in some levels. - Improved collision checks with breakable walls when Sonic is rolling midair. [Music] - Title (Redone) --------------------------- Release 3.0.1 [Fixes] - Fixed crash on Regen emulator when trying to enter GHZ [Changes] - Installed vladikcomper's Advanced Error Handler --------------------------- Release 3.0 [Zone Names] - Green Hill Zone (GHZ) - Hydro Base Zone (HBZ) - Deep Castle Zone (DCZ) - Melon Park Zone (MPZ) - Relic Heights Zone (RHZ) - Cryotron Lab Zone (CLZ) - Atomic Garden Zone (AGZ) - Egg Crater Zone (ECZ) [Changes] - Zone cards are tweaked. - Sign post is redrawn. - Slight layout tweaks and sugarcoating in HBZ and DCZ. Not too much, since they're planned to be overhauled. - Can now return to GHZ and then title screen by pressing A when paused. - GHZ has been reworked to be smaller and more condensed. - New special stage mechanics. - New special stages: HBZ, RHZ, MPZ, CLZ - Zones have specific invincibility themes: HBZ, CLZ, RHZ, MPZ - Invincibility extends when defeating a badnik. - Obtaining and extending invincibility uses giant ring sound. - Sonic now bounces on spikes when invulnerable. - Breaking monitors underwater makes bubbles. - Sonic curls when A, B, or C is pressed midair - Sonic can spin midjump underwater to float. - New shields: Bubble, Fire, Atomic, Metal, and Ice. - Shields protect from elemental effects. - Added deflect effect to projectiles when protected. - Sonic no longer flinches when shield breaks. - Added ice physics to CLZ. - Added uplifting ring effect to AGZ. - MPZ art and layout is overhauled. - Caterkillers can be safely spin dashed into. - Falling platforms make a clicking sound. - Shields are no longer hidden when invincible. - Emeralds are now only earned if you pass zones successfully (no Game Over or quitting) - New emeralds are added to GHZ collection when Sonic returns. - Giant rings in GHZ now display a vision of the zones they bring you to: HBZ, DCZ, MPZ - Time Over is no longer achievable in GHZ. [Fixes] - Fixed bug where skipping Game Over screen does not reset spawn point. - Fixed explosions sometimes causing sound errors. - Invincibility music now resumes when breathing. - Fixed shields not showing up after invincibility wears off. - Fixed crash when jumping into a giant ring too fast. - Fixed glitched shield art that happens for a split second when obtaining one. - Fixed crash when getting 1-up right before finishing level. - Rocks in HBZ are no longer overwritten by shield art. [Known Issues] - Walking bomb fuse does not disappear when destroyed. [Music] - RHZ 1, 2, 3, inv, ss - HBZ inv, ss - CLZ 3, inv, ss - MPZ 1, 2, 3, inv, ss - GHZ hub (redone), inv - Boss (redone) [Element Types] Atomic - Buzzbomber/Newtron bullets - Orbinaut orb - Electric orbs Metal - Spikes - Spiked balls - Chainsaw - Robotnik monitor Fire - Lava - Fire balls - Bomb shrapnels - Caterkiller body - Gargoyle bullet (MPZ) - Ball Hog/Red Panda bullet Water - Drowning - Crabmeat bullet Ice - Ice physics - Water resistance - Gargoyle bullet (CLZ) - Blowing fan movement - Conveyor belt movement -------------------------- Release 2 - SHC 2011 entry -------------------------- Release 1 - Initial release Credits: HUD and menu fonts - BinBowie Beta testing - LuigiXHero, TheStoneBanana, HyperFrost, JoenickROS Utilities: - SonED2 by Stealth - SonLVL by MainMemory - SonMapEd by Xenowhirl - Retro Graphics Toolkit by Sonic master - xm3smps/oerg by nineko and Oerg866 - Dual PCM by MarkeyJester - Advanced Error Handler by vladikcomper If you're interested in following progress of Sonic 1 Dragon Edition or my future projects, check out the Dragon Wolf Games Discord Server.