Sonic 1: More Edition (DEMO)

Discussion in 'Showroom' started by MGHACKS, Sep 1, 2019.

?

Do you want this game to be in the SHC 2019 when the final demo comes out?

Poll closed Sep 1, 2019.
  1. Yes!

    1 vote(s)
    16.7%
  2. No :(

    5 vote(s)
    83.3%
  1. MGHACKS

    MGHACKS November 9th 2019 is something... Member

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    I've already known of that theif, yet I said a while ago I would never go near him or his website. I'll just use the resources I provided for myself and to give credit to them if they said they allow me.
     
    DevCion and EMK-20218 like this.
  2. Jdpense

    Jdpense Custom Title Member

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    I thought you weren't really a big fan of spamming, so I didn't want to put you on the list of shame of the people who spammed that site (Me, Electroball, SonicVaan, yes we three were losers) xD

    Also, @Meeraan I wish you the best for your project and maybe someday you to can make something that will become a notable in this community!
     
    Last edited: Sep 3, 2019
  3. MGHACKS

    MGHACKS November 9th 2019 is something... Member

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    Hey everyone! Just a quick update:

    Because of SSRG user: Iso Kilo, I finally implemented his High Jump and Spike monitors to the game, so now some levels will be based on using these type of monitors. Thank you so much to him for making this happen so it can extend my game further.
     
  4. Iso Kilo

    Iso Kilo Hater of all things Git Member

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    Okay? You used a guide. That's not really something that needs a full reply. Besides, the spike behavior monitor isn't even something that could be used practically. It's more of a "Hey, here's a fun little guide for you guys to screw around with." Rather than something that's meant to be a full-fledged feature.
     
  5. MGHACKS

    MGHACKS November 9th 2019 is something... Member

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    I'm such an idiot :confused:
     
  6. kenny0989

    kenny0989 Well-known idiot Member

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    Taiwanese
    Guys....

    Ask before you wanna use something, please don't use my music port as you're not permitted to do so.

    If you really need it, at least give a credit in ROM, if you couldn't, don't use it.
     
    Last edited: Sep 4, 2019
    DevCion, Dj. Joker 27, sping and 3 others like this.
  7. MGHACKS

    MGHACKS November 9th 2019 is something... Member

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    I do apologize for me not crediting you as I forgot to, but when I sort out my game and make another update I will credit you. I'm really sorry about the inconvenience caused.
     
  8. MGHACKS

    MGHACKS November 9th 2019 is something... Member

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    Reserved
     
    Last edited: Oct 6, 2019
  9. MGHACKS

    MGHACKS November 9th 2019 is something... Member

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    Big update folks!

    More and more features were implemented to make this game more enjoyable such as better music, new moves and surprise... Super Sonic! (sadly pallete swap, can't do sprite. If you want to help me fix Super Sonic, private message me) I will finish with my music choices and later will do level and special stage layouts, sprites and pallets. Who knows? Probably this hack will be fully done for its actual 1.0 release rather than expo shit. If you really want to help with sprite, music work and more. Just start a private conversation with me and I'll consider your help. Finally, I made a new name of the game in case anyone steals it: Sonic: Fanfic Island. Will give you the zone names and story another time.

    I want to let you know this and this is important: When the hack is done, you have to use Kega Fusion, so Youtubers with other emulators that use the muted jump sounds (*cough* Amy *cough* Rose *cough*) won't work, or does Fusion have the muted jump sound? I dont know. Even though when you will download and open it in a emulator for instance Gens, it'll work but will be buggy and can crash at certain times. I'm trying to fix all bugs to make it as playable as possible, so be aware!

    But for now, enjoy the rest of 2019 and see you later!

    Release date: Don't know, most likely before Christmas.
     
    Last edited: Oct 6, 2019