Pretty sure I'm using JASC-PAL, that's what I exported anyways. Not 100% sure what gimp outputs though.
Bit of an issue I noticed while working with rings. If you make a group of them "Columns" and "Rows" are mixed around. Nothing major, just irks me a little.
Hey, man. I'm having another suggestion for SonLVL, but this time I'm not sure if you're going to agree with it, though. It's about the palette importing. When we usually click to import the palette from a file (like a image, per example) and we click over the palette line to import it, it automatically import the whole image's palette and it will override the whole section from the palette since then until the end. My suggestion is, to make the editor to prompt us asking how many colors we want to import so we could import only the number of colors we want from the image (or BIN palette, if it's the case). It was kind of a useful function from SonED2 that I don't see in SonLVL.
I'm trying to alter (and break) the Level Resize limit in a Sonic 1 level. I have tried editing the "levelwidthmax" and "levelheightmax" parameters in the INI files, but that did not work. No matter what values I'd put in there, I would be found able to resize a level only up to 64x8 chunks in size. So I tried to feed SonLVL a level that was 9 chunks in height. It did load up, but it would not allow me to resize the level further due to an OutOfRange error (which I should have expected). How do I properly change the Level Resize limits for Sonic 1 levels?
You need to provide a custom layout class that overrides the MaxSize property of SonicRetro.SonLVL.API.S1.Layout.