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Sawnik: Modernisation Project


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#1 PsychoSk8r

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Posted 20 August 2007 - 04:22 PM

Project Site:
http://hacks.psychosk8r.brettle.co.uk/


This directly copied from other forums, so it say's Update a couple of times =P
--------------------

Yeah, it's a project i'm working on to familiarise myself with ASM code =P
Features include:

Spindash =P,
Zone ranging from day to night,
New GFX (HUD etc.) (soon),
New Level art,
Multiple Characters,
New SegaSound (nothing impressive. makes a few people laugh [inside joke] ),
Extra (not replaced) music!

Here are some screenshots:

Good old regular Green Hill Zone (act 1)


Spindash. (act 1)


Green Hill Zone, at Dusk (act 2)


Again (act 2)


Green Hill At Night (act 3)


Again (act 3)


Regular Marble Zone (Act 1)


ZOMG INVISIBLE SONIC. i got hit =P


Act 1 again


Marble Zone Dusk (act 2)


Marble Zone @ Night (act 3)

Comments?

[Update]



A Preview of new art, sorry about low quality

[UPDATE] zOMG!

Okay, take a look people... do you like?
Any Ideas? Feedback plz =P

EDIT:

Update (30/07/07 01:07am):

Okay Guys, i Got some new Screens for you!

These screen shots are early in game concepts of a background.
Note that it is a work in progress, constructive Critisism will be helpful.



Thats the new Background in Work!



And a Prediction?

======================

Update: i have updated the mountains:


~~~~~~~~~~
Project Site:
http://hacks.psychosk8r.brettle.co.uk/
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#2 Armada

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Posted 20 August 2007 - 06:18 PM

This makes me want to put some bad-ass art in my hack. Keep it up, I can't wait for a beta release.
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#3 PsychoSk8r

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Posted 29 August 2007 - 12:04 PM

More Stuff! took a while, but once the basic outline of the mountains was done, the shading was pretty easy...
Posted Image
But, i have the problem of the art loading, but is all buggered...
Posted Image
Posted Image
Obviously i'm using SonED2, and i know about Splitting/Combining the ghz8x8.bin file etc, But i'm guessing this is to do with a subroutine that loads the dynamic artwork. If anyone can help me out here, i'll be very grateful.

Edit: Note that these mountains are based completely on the ones ritz drew for me in talent exchange (on sonic retro).
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#4 redhotsonic

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Posted 29 August 2007 - 12:13 PM

Them mountains look a lot better with that shading. Good job on that.

As for the bugger-up, did you change Sonic's starting position? It may have triggered that, or not, I don't know. I know changing Sonic's starting position in S1 does something bad.
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#5 Tweaker

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Posted 29 August 2007 - 04:58 PM

I bet you edited the combined GHZ art file... did you resplit it afterwards so the actual art was in-game?
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#6 PsychoSk8r

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Posted 29 August 2007 - 07:50 PM

Yup, i edited the combined, but i did split it too. I've tried putting the art in again but making the ghz8x82.bin file bigger, and now the build.bat doesnt finish for some reason. I'll give it another go, without adding any new tiles. =P
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#7 PsychoSk8r

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Posted 01 September 2007 - 02:30 PM

I have been working on a new level at the same time as GHZ, so that i don't get bored.
Here are some Screens, Enjoy:


Basic Flatland, Aaand:


Prettier Flatland.

Comment/Crits?
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#8 Sephiroth

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Posted 01 September 2007 - 02:48 PM

That art is great! I love it!
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#9 Spanner

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Posted 01 September 2007 - 03:08 PM

The level reminds me of Sonic65's Straight Line Zone in the Sonic 1 Epsilon hoax he did. This new level kicks ass! Well done.

Edited by SOTI, 01 September 2007 - 03:16 PM.

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#10 PsychoSk8r

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Posted 01 September 2007 - 05:21 PM

This is slightly Off-Topic, but it's to do with the hack.
Want in on the project? It comes with offers.
http://forums.sonicresearch.org/index.php?showtopic=157
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#11 Thundertimi

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Posted 01 September 2007 - 06:41 PM

those new level pics are grea, now just add some bushes and plants in it.
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#12 PsychoSk8r

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Posted 06 September 2007 - 05:31 PM

Guy's i haven't forgotten about my GHZ work. Here's some more shots.
What do you think of the updated background?









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#13 Thundertimi

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Posted 06 September 2007 - 07:03 PM

awesome! now just try desing your own palmtrees and flowers!
i love your work!
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#14 PsychoSk8r

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Posted 06 September 2007 - 07:11 PM

Wow, i'm on a roll today!
I've implimented a double jump, which allows sonic to jump higher, but using it makes sonic vunerable to badniks.
I've this second fixed a bug, where repeatedly pressing the jump button makes sonic Fly =D

Screens Soon. (i'm hoping anigif)
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#15 Sephiroth

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Posted 06 September 2007 - 09:37 PM

Definately the best background art I have seen since Labyrinth in MegaMix.

Keep up the good work!
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#16 shobiz

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Posted 07 September 2007 - 01:28 AM

Those screens look absolutely beautiful, but what's with the waterfall coming out of a volcano? :lol:
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#17 redhotsonic

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Posted 07 September 2007 - 12:07 PM

This waterfall in the background looks bad. I think you can improve on this. Everything else is fine.

Attached File  s1art_3_005.gif   12.27K   64 downloads
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#18 PsychoSk8r

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Posted 07 September 2007 - 01:04 PM

Well, that waterfall below the trees was supposed to be like water running from under the bushes, through the branches, and down a wall =P
The waterfall on the Mountain is actually supposed to be like water running down it, but i got lazy there =P
Also, the new level art i've made

(Same image as higher up on the page)

I have some ideas for that, which i'm going to try out.
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