Sawnik: Modernisation Project
Posted 20 August 2007 - 04:22 PM
This directly copied from other forums, so it say's Update a couple of times =P
Yeah, it's a project i'm working on to familiarise myself with ASM code =P
Zone ranging from day to night,
New GFX (HUD etc.) (soon),
New Level art,
New SegaSound (nothing impressive. makes a few people laugh [inside joke] ),
Extra (not replaced) music!
Here are some screenshots:
Good old regular Green Hill Zone (act 1)
Spindash. (act 1)
Green Hill Zone, at Dusk (act 2)
Again (act 2)
Green Hill At Night (act 3)
Again (act 3)
Regular Marble Zone (Act 1)
ZOMG INVISIBLE SONIC. i got hit =P
Act 1 again
Marble Zone Dusk (act 2)
Marble Zone @ Night (act 3)
A Preview of new art, sorry about low quality
Okay, take a look people... do you like?
Any Ideas? Feedback plz =P
Update (30/07/07 01:07am):
Okay Guys, i Got some new Screens for you!
These screen shots are early in game concepts of a background.
Note that it is a work in progress, constructive Critisism will be helpful.
Thats the new Background in Work!
And a Prediction?
Update: i have updated the mountains:
Posted 20 August 2007 - 06:18 PM
Posted 29 August 2007 - 12:04 PM
But, i have the problem of the art loading, but is all buggered...
Obviously i'm using SonED2, and i know about Splitting/Combining the ghz8x8.bin file etc, But i'm guessing this is to do with a subroutine that loads the dynamic artwork. If anyone can help me out here, i'll be very grateful.
Edit: Note that these mountains are based completely on the ones ritz drew for me in talent exchange (on sonic retro).
Posted 29 August 2007 - 12:13 PM
As for the bugger-up, did you change Sonic's starting position? It may have triggered that, or not, I don't know. I know changing Sonic's starting position in S1 does something bad.
Posted 29 August 2007 - 04:58 PM
Posted 29 August 2007 - 07:50 PM
Posted 01 September 2007 - 02:30 PM
Here are some Screens, Enjoy:
Basic Flatland, Aaand:
Posted 01 September 2007 - 03:08 PM
Edited by SOTI, 01 September 2007 - 03:16 PM.
Posted 01 September 2007 - 05:21 PM
Want in on the project? It comes with offers.
Posted 01 September 2007 - 06:41 PM
Posted 06 September 2007 - 05:31 PM
What do you think of the updated background?
Posted 06 September 2007 - 07:03 PM
i love your work!
Posted 06 September 2007 - 07:11 PM
I've implimented a double jump, which allows sonic to jump higher, but using it makes sonic vunerable to badniks.
I've this second fixed a bug, where repeatedly pressing the jump button makes sonic Fly =D
Screens Soon. (i'm hoping anigif)
Posted 06 September 2007 - 09:37 PM
Keep up the good work!
Posted 07 September 2007 - 01:28 AM
Posted 07 September 2007 - 01:04 PM
The waterfall on the Mountain is actually supposed to be like water running down it, but i got lazy there =P
Also, the new level art i've made
(Same image as higher up on the page)
I have some ideas for that, which i'm going to try out.
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