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Sonic the Hedgehog Remix


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#19 OrdosAlpha

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Posted 25 August 2007 - 02:51 PM

Green Hill plays Jungle Zone from Sonic 1 8-bit
After act 3 it plays Bridge Zone.

That's due to not changing the music call after the boss. Cinossu's 16-bit rendition of Bridge was being used for Green Hill before Tweaker and Puto's Jungle was inserted.


Also is there any plans to implement the 8-bit boss music?

Yes, but not for bosses, it'll be used for something else.
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#20 Chaos Hedgie

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Posted 25 August 2007 - 08:50 PM

Bleh, I thought there would be some type of Doomsday Zone level in such a massive project, but I guess this project is more of a mixture between the original 8 bit games and the 16 bit ones.
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#21 OrdosAlpha

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Posted 25 August 2007 - 09:02 PM

mixture between the original 8 bit games and the 16 bit ones.

That's the point of the project. This ain't Sonic 3, or God forbid any of the Advance games.
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#22 Krigo

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Posted 25 August 2007 - 09:16 PM

This looks stunning so far, I can't wait for the Final Project, This is a hack I will definately play.
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#23 Yuki Speed

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Posted 25 August 2007 - 09:51 PM

This look's amazing!!!^_^
Keep it up im totally gonna play this final!

Edited by Yuki Speed, 25 August 2007 - 09:51 PM.

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#24 Irixion

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Posted 26 August 2007 - 10:14 PM

It's so promising that I can already see the game play =P.
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#25 SMTP

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Posted 26 August 2007 - 10:15 PM

Besides the fact, there is going to be a Super Sonic level. At least thats what I thought I read awhile back..
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#26 Chaos Hedgie

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Posted 30 August 2007 - 12:06 AM

All on my dead hard drive. I hope to try and salvage my shit someday.


Have you ever looked into the prices to get that salvaged? Because, I'm going to stack my money up in a few months, and I'll get it done for you if you want to. I'll even cover shipping costs.
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#27 Thundertimi

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Posted 07 September 2007 - 06:03 PM

you should put some minigames in it too :lol:
i think this will be amazing!
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#28 OrdosAlpha

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Posted 07 September 2007 - 06:47 PM

you should put some minigames in it too :lol:

How about no. This ain't no Wii (mini-)game (collection)

And sentences begin with capital letters you know.
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#29 Sephiroth

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Posted 07 September 2007 - 10:30 PM

Oh my god, have you played Secret Rings yet? It's Shit and packed with mini games that take up more of the space than the game itself. And Eggman (Robotnik) is the king of India in it too....
</offtopic>

Well, I think that this hack will definately be worth downloading and playing. I cannot wait.
This is S1 based, so are there going to be Rotating Palletes?
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#30 Thundertimi

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Posted 08 September 2007 - 08:08 AM

you should put some minigames in it too :lol:

How about no. This ain't no Wii (mini-)game (collection)

And sentences begin with capital letters you know.

I think you can understand me whitout capital letters... and that isnt point.
Anyway. I mean that you earn some minigames, when you complete game.
But i have think about that and maybe its not good idea.

Edited by Thundertimi, 08 September 2007 - 08:09 AM.

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#31 OrdosAlpha

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Posted 08 September 2007 - 02:13 PM

This is S1 based, so are there going to be Rotating Palletes?

*points out the obvious* Yes. And that includes underwater palette cycles, which were never implememnted in the Sonic 2 engine.

Anyway. I mean that you earn some minigames, when you complete game.

I plan to have unlockable content, but it won't be in the form of mini-games. It'll be in the form of Super Sonic, a sound test, and possiblly an art gallery and some other bits and pieces.
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#32 Thundertimi

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Posted 08 September 2007 - 03:25 PM

This is S1 based, so are there going to be Rotating Palletes?

*points out the obvious* Yes. And that includes underwater palette cycles, which were never implememnted in the Sonic 2 engine.

Anyway. I mean that you earn some minigames, when you complete game.

I plan to have unlockable content, but it won't be in the form of mini-games. It'll be in the form of Super Sonic, a sound test, and possiblly an art gallery and some other bits and pieces.

Maybe that is better idea. But i think that something like sound test is too lame reward for complete a game. that art gallery is great idea!

Edited by Thundertimi, 08 September 2007 - 03:25 PM.

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#33 OrdosAlpha

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Posted 10 September 2007 - 10:27 PM

Attached File  EggRobo.png   6.02KB   84 downloads

This is what will be stalking the various platforms and passages of Aerobase/Sky Base.

Your thoughts?
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#34 sonicblast007

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Posted 10 September 2007 - 10:52 PM

Assuming they will act like they did in Sonic and Knuckles, this will be a great addition. (not to mention the Super Sonic only level....that will be great)

Keep up the good work!
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#35 OrdosAlpha

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Posted 10 September 2007 - 11:00 PM

(not to mention the Super Sonic only level....that will be great)

There is no Super Sonic only level. I don't know what caused that rumour to arise, but I'm gonna shoot it down. Yes, Super Sonic will appear in the final product, but only as an unlockable feature, and he will be available in all the zones, except the final boss. The only other method of activating Super Sonic is by messing with System RAM.
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#36 Spanner

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Posted 10 September 2007 - 11:02 PM

Well Ordos, all I can say is that the hack is progressing very well. The EggRobos that will be around Aerobase looks good. Will there be Rings in the level or like the 8-bit version, no rings?
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