I know that this is my first serious project, and I know that I shouldn't expect it to be the next megamix. (Well, it's good enough to not be in the beginner's section of hacktube, so I'm flattered) But it's definitely going to be something I am proud of. And while me making the eggman monitor hurt sonic is by no means the most creative idea I have ever had, I do have some very interesting, and creative things in store.
Credits go to Qjimbo, for his guides on setting up an s1 disasm, Chimpo for his SonMapEd guides, Lightning and Puto for their Spin Dash guides (I'm not going to fully put in the animations and the dust until later) Stephen for his dynamic palette guide, and Selbi, Animemaster, Nineko, and anyone else who helped answer my questions.
So what's in store? Well, if you played the game on hacktube you would know one....
The Sonic Slide 'N Punch
How does it work? It's akin to running on a bare floor in socks, and then sliding. If you stop pressing buttons while Sonic is running, Sonic will continue sliding in his "surf" animation. He will slow down, and eventually stop. While he is sliding, you can jump like normal, or continue running! This makes caterkillers and yadrins no problem!
Oohs? Ahhs? Screams from the lack of Background? (don't worry that's only in that build, I fixed the background)
Other nice things include:
An unlimited S monitor- although I might make it limited if I feel like it. In the build I have on hacktube, it's right in the beginning for everyone to try.
New dynamic palettes - yay! Generic "Palette changes as time goes on!" check it out:
New art! While I'm not that great at level art, I am making new costumes for old badniks, and some new messages for SYZ. Check out the SYZ Yadrin:
New Layouts! I think only SoNineko is the only hack that can pull off not having this feature.
My entire life - Go from my backyard, to school, back to my backyard, onwards towards the bike trail, to the city, back to the bike trail, back to school, back to the bike trail, to South Side Bethlehem. Watch as the seasons change, the world does too. Watch a broken down steel mill transform into a casino, and learn the Secrets of the Night Sky.
Two layouts per act This is only partially implemented. If level select is not put in, you will get one layout. If it is, you will get another. My plan is to get the level layout to change, and to have the layouts random
Summer Zone (formally GHZ): Watch the seasons go from Fall to Summer
Marble Zone (name not yet figured out) A fiery level that resembles nothing that's actually in my life.
South Side Zone ( a mixture of SYZ and SBZ) lots of surprises for you there! A casino and an old steel mill...
Canal Zone (Formally LZ) - Travel to the city the athletic way! Take the bike trail that runs between the canal and the river. Can you make it through in record time, or is ten minutes not long enough?
Yozora Zone (formally SLZ) - Sonic crosses over into my fantasies! Will he be visited by the Man in the Moon? Or will Light succeed in his evil plans (not a death note reference)
Please note that most of this is not implemented in the hacktube build. The hacktube version is outdated, but the new build isn't good enough to be played.
Most updates will either be posted here, on the General Project Screenshot thread, or in the form of a question in the Discussion and Q&A.
Edited by RandomAvatarFan, 19 February 2010 - 08:57 PM.