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Wednesday 17th February 2010, 9:04 pm
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#1
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Group: Member Posts: 120 Joined: 14th November 2008 From: Wolverhampton UK Member No.: 580 Points: 2 |
As the title says I am trying to make a heat haze effect using the lz ripple deformation code - its really quite simple but looks really effective however I want to Experiment a little more and was wondering if anybody knows/understands how the format of the wobble data works? I will post the wobbledata code for easy referance...
CODE Obj0A_WobbleData:
dc.b 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 dc.b 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 3 dc.b 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2 dc.b 2, 2, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, -1, -1 dc.b -1, -1, -1, -2, -2, -2, -2, -2, -3, -3, -3, -3, -3 dc.b -3, -3, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 dc.b -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 dc.b -4, -4, -4, -4, -4, -3, -3, -3, -3, -3, -3, -3, -2 dc.b -2, -2, -2, -2, -1, -1, -1, -1, -1 dc.b 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2 dc.b 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 3 dc.b 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2 dc.b 2, 2, 2, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, -1, -1 dc.b -1, -1, -1, -2, -2, -2, -2, -2, -3, -3, -3, -3, -3 dc.b -3, -3, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 dc.b -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4 dc.b -4, -4, -4, -4, -4, -3, -3, -3, -3, -3, -3, -3, -2 dc.b -2, -2, -2, -2, -1, -1, -1, -1, -1 -------------------- Sonic The Headgehog Redemption - has merged with...
Sonic Expedition 32X. |
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Wednesday 17th February 2010, 9:44 pm
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#2
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Group: Member Posts: 46 Joined: 11th February 2010 Member No.: 1,059 Points: 4 |
Well, that's easy: 0 means 0 pixel, 1 means one pixel, -1 means -1 pixel, etc.
There's one value per line, so the first 6 lines aren't shifted, the next fives move 1 pixel right, the next 7, 2 pixels right, etc. If I remember correctly, negative values can be replaced by their hex value (-1=FF, -2=FE, etc). The code of the first background of sandopolis may be interesting for your heat haze effect as well. This post has been edited by SpirituInsanum: Wednesday 17th February 2010, 9:45 pm |
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Wednesday 17th February 2010, 10:20 pm
Post
#3
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Group: Member Posts: 120 Joined: 14th November 2008 From: Wolverhampton UK Member No.: 580 Points: 2 |
Well, that's easy: 0 means 0 pixel, 1 means one pixel, -1 means -1 pixel, etc. There's one value per line, so the first 6 lines aren't shifted, the next fives move 1 pixel right, the next 7, 2 pixels right, etc. If I remember correctly, negative values can be replaced by their hex value (-1=FF, -2=FE, etc). The code of the first background of sandopolis may be interesting for your heat haze effect as well. Awesome - thank you... I have made a seperate data file so that my lz wobble and my ghz wobble are different. -------------------- Sonic The Headgehog Redemption - has merged with...
Sonic Expedition 32X. |
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Wednesday 17th February 2010, 9:04 pm



