That dash is great!Another update, and this might be the last one for a while.
Sonic performing his dash.
Sonic 2 Recreation
#37
Posted 05 October 2007 - 10:54 AM
#38
Posted 05 October 2007 - 11:46 AM
#39
Posted 05 October 2007 - 02:54 PM
#40
Posted 05 October 2007 - 04:51 PM
Anyway, is it just me, or does Sonic's hand look weird in the jump dash sprite?
#41
Posted 05 October 2007 - 08:52 PM
#42
Posted 05 October 2007 - 08:58 PM
I think that just being able to implement an air dash is great, but that sprite is still weird.
#43
Posted 06 October 2007 - 10:38 AM
#44
Posted 06 October 2007 - 12:35 PM
#45
Posted 06 October 2007 - 02:58 PM
You do know that you can alter Sonic's dynamic mappings data, right?Fuck, someone noticed! Yeah, the mappings weren't big enough. As for his hand that is behind him, it is there, but caumaflauged with the cloud.
#46
Posted 07 October 2007 - 05:04 PM
Yeah, but I don't know how. SonMapEd won't load it properly.You do know that you can alter Sonic's dynamic mappings data, right?Fuck, someone noticed! Yeah, the mappings weren't big enough. As for his hand that is behind him, it is there, but caumaflauged with the cloud.
Anyway, here is a feature in progress.

HTZ will be my level select level. The 1st ring is EHZ. The second is CPZ and the 3rd is HPZ (HPZ won't be in my hack, it'll be ARZ or something soon). Anyway, if you hit the first ring, it will take you to EHZ. If you hit the CPZ or HPZ one, it'll do nothing. Now, when you finish EHZ act 2, it'll take you to HTZ again to the level select. Now if you hit the CPZ ring, it'll take you there, and the EHZ and HPZ will do nothing. This goes on and on. I haven't got this far yet, but once all levels are complete, all the rings will be active.
This is still in progress. I will also have a warp for the options menu and one for the final boss. Questions? Comments?
#47
Posted 07 October 2007 - 05:32 PM
You truly amaze me, RHS.
Now hand it over!
Oh, If I were you, I would just cover the entire background with an empty chunk and just get to work on a new background, because then it will be even more original.
#48
Posted 07 October 2007 - 10:14 PM
#49
Posted 07 October 2007 - 10:58 PM
EDIT:

Here is the level select level so far. New background that wil be animated (same as SA3). This is the options part. This was also a still ring but I've done the art for it now. Touch this, and it'll take you to the options screen. You can change character here and then you go back to the level select level.
I might make some levels work with certain characters. For example, to get the emerald in level one, you must be Sonic, for level two, you must be Knuckles, etc. Good idea or not?
#50
Posted 08 October 2007 - 01:44 AM
You do realise that you have to load the mappings data, pattern load cue data, and the animation data, right? Failure to load even one of those will result in a fucking mess being displayed.Yeah, but I don't know how. SonMapEd won't load it properly.
Note: It's been a while since I've altered Sonic's mappings, so I'm not too sure if the animation data is required.
#51
Posted 08 October 2007 - 01:40 PM
#52
Posted 08 October 2007 - 03:20 PM
#53
Posted 08 October 2007 - 05:24 PM
#54
Posted 08 October 2007 - 06:16 PM
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