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Sonic The Hedgehog: Egg Land (STHEL) - 1st true release!


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#1 DeoxysKyogre

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Posted 24 May 2011 - 04:21 PM

Hello, guys! I'm back!

So, today, since it's one of my best friends's birthday... I'll explain you its features.

SONIC EGGLAND:
.- Unique title screen, with new deformation (Thanks to Selbi)
.- An options menu (Press A to select any kind of option, the Time and the Extended Camera one aren't applied, yet!)
.- Two playable characters, Sonic The Hedgehog and Deox the Hedgehog, one original, and one unique (it might be a recolor for now, but I swear I'll change my character's sprites)
.- An unique move for Deox, Flight. (Hold A in air!) WIP.
.- Zones are planets instead, and the finished planets are Leaf Green and Coral Ocean. (At least, their layouts) (Leaf Green has unique badniks)
.- Some stuff you may see by yourself. =P


CREDITS & SPECIAL THANKS:
Credits:
EDUARDO KNUCKLES: Coral Ocean 3 and 1 songs, and some help fixing LZ's BG's palette, S1HL sound driver
HPZMAN: S1HL Sound Driver
CARRASCOZX0: Help on improving some songs and few conversions.
LIAM: Leaf Green 2 layout, edited by myself
BLAZEFIRELP: Some graphics, like the lamppost and the life icon.
JOAKI: Some music ports
CLOUDIAR: Some additional test in my layouts.
ESRAEL: Sonic 2 Beta Disassembly
LIPS2K7: Extended Camera and Ring attraction codes.
PUTO, LIGHTING AND SHOBIZ: Spin Dash move addition tutorial
PUTO AND TWEAKER: Speed cap removal tutorial.
HCKTROX: Some music

SPECIAL THANKS:
MY FRIENDS: Support and motivation.

Anyone else I've forgotten, please be sure to tell me!

Screenshots?:
Posted Image

Uploaded with ImageShack.us

Known bugs and issues:
.- Deox's flight has infinite time
.- Something wrong happens in LZ's BG when you arrive to the boss's place.
.- LZ's boss song honestly sucks. =P
.- Sonic and Deox sometimes spring up with their walking animation.

What will the next release have?
.- That's a secret. You might stay tuned!

Download:
http://www.4shared.c...nR/s1heggl.html

P.S:
.- Enjoy!
.- Constructive criticism is good to report, so, post your honest opinions here, please!

Edited by DeoxysKyogre, 28 May 2011 - 02:17 PM.
working link

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#2 Tweaker

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Posted 24 May 2011 - 04:32 PM

Regardless of your insistence otherwise, I'd much rather see screenshots before I even consider downloading this. Please put some up.
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#3 HCKTROX

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Posted 24 May 2011 - 05:03 PM

Okay, I have some suggestions

- Add a small flash during the palette change, in the LGP3's cutscene.
- When entering to a giant ring to go to another zone, there's a graphics problem during the animation, and the Got Through Act screen didn't appear.
- The LGP2's layout, was originally created for the hack Sonic Skilled, created by Liam and me. I fixed some things on the original layout created by Liam, so credit me too for that layout.
- Playing your hack I got in casinopolis, and I listened a XM port created by me, for my hack, so credit me for that too.
- Credit HPZMan for the "eehe" sound at the sega screen too xD
- The giant ball in LGP, falls too much quick. Fix that.
- Deokishisu needs the new name in the hud.


Anyway, I see your entisiasm on your hack, and is very nice. Keep it up

EDIT: GRAMMAR

Edited by HCKTROX, 24 May 2011 - 05:05 PM.

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#4 DAGarden

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Posted 24 May 2011 - 05:55 PM

OK, so I gave this a go and I was happy with some things, (mostly) annoyed with others. I'll sum this up as best as I can.

Pros:
Megaman Wily Wars ports: I like the music and it was nice to hear it used, it was unexpected.
The Metal Sonic bombing (I think): Was quite clever and thus far I haven't seen much like it.

Cons:
The awkward options menu: I didn't know how to navigate it and it wasn't clear what I was or wasn't setting.
The bumper crabmeats: I was going to say good when I first saw them but after 2 acts of struggling to progress due to being bounced around everywhere and getting stuck inside them sometimes, I changed my tune. Also, I struggled to get passed Act 3's beginning. No rings, 2 bumper crabmeats and a wrecking ball? How do you get passed that properly?
The layout: I saw quite a few misplaced chunks, very questionable object placement and I died a few times due to walls not being solid. It wasn't that bad, but could definitely do with some improvement.
The boss: I understand the need to make it harder, but I don't understand why the chain now hurts you? And why so many hits on him? It takes too long.
The next level...? I started Zone 2 and the screen was in an odd position. I fell to my death after a few seconds and then it repeated until Game Over. Seems a bit odd.

I apologise if this seems mostly negative, but I'd rather be honest about it.

Edited by DAGarden, 24 May 2011 - 05:56 PM.

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#5 DeoxysKyogre

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Posted 24 May 2011 - 05:59 PM

Well, I need a hand with layouts. For other stuff, I can perfectly work it by myself. Thanks for your honest opinions!
EDIT: Chains don't hurt you anymore!

Edited by DeoxysKyogre, 24 May 2011 - 06:00 PM.

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#6 Blazer

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Posted 24 May 2011 - 09:12 PM

I had a go at this myself in playing this. I must say that this hack IMO has a very unique and distinctive feel to it. the title screen fits well with the deformation and the title screen art for sonic as well as for both of the zone art is just awsome. the gameplay as well felt different which to.me really what makes a sonic hack a hack. also for the new flying badnick, did you modify and/or port the coconuts code to your hack and apply it to that specific badnick? if so, I like how you modified it.
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#7 Spanner

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Posted 24 May 2011 - 10:34 PM

It's okay, but it could be better. Things that annoyed me were the dick object placements, the "bumper crabmeat" that takes seconds to get out of it, the music (which could be improved, loop your tracks) and the fact that you added a fancharacter in a hack, because you have a lot of good content in here, there's no point for a fancharacter in here.

Try and resolve the issues that people have pinpointed in here and when you're ready to push out another release, do so.
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#8 DeoxysKyogre

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Posted 25 May 2011 - 12:58 PM

It's okay, but it could be better. Things that annoyed me were the dick object placements, the "bumper crabmeat" that takes seconds to get out of it, the music (which could be improved, loop your tracks) and the fact that you added a fancharacter in a hack, because you have a lot of good content in here, there's no point for a fancharacter in here.

Try and resolve the issues that people have pinpointed in here and when you're ready to push out another release, do so.

Here I'm gonna tell you about the fan character. The fan character, you might not like it because it's a recolor at the moment, but I assure you I'll make him completely new. Plus, I don't think adding a fancharacter is that bad, by the way.
Including that music and layouts are my weak point.

However, thanks for the comment. Very appreciated. :)
.-----------------------
@Xero: The flying badnik was coded from scratch. Thanks for the comment!

Edited by DeoxysKyogre, 25 May 2011 - 01:06 PM.

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#9 OrdosAlpha

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Posted 25 May 2011 - 01:46 PM

Plus, I don't think adding a fancharacter is that bad, by the way.

Sorry, it is. Fan characters's suck balls. Period. No if or buts.
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#10 MicroChirp

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Posted 27 May 2011 - 08:59 PM

The hack's ideas are nice, but I agree to some members, the menu is pretty weird to control and the layouts are weird. May I say, hard. The bumper enemies are really annoying.
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#11 Spanner

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Posted 27 May 2011 - 11:04 PM

The hack's ideas are nice, but I agree to some members, the menu is pretty weird to control and the layouts are weird. May I say, hard. The bumper enemies are really annoying.

Speaking of the menu...
Posted Image
Obviously I'm using Kega, so you should look into fixing this.
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#12 GalliumGrant

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Posted 31 May 2011 - 02:12 AM

I love this hack for its extremely unique and distinctive feel, even more distinct than MarkeyJesters hack,
which blew my mind as well. That says a lot. Obviously you have a lot to fix like the menu and the layouts, but your
work was memorable and very fun to experience. Even the music was awesome! Well Done!
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#13 Blazefirelp

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Posted 03 June 2011 - 01:19 AM

Ordos: Now now, fan characters can be acceptable in certain circumstances. Take BrazSonic 2, that was a very well executed GenesisSonic inspired game and worked well. It can work, despite immensely. rare it does and can if executed well. However, I would prefer fan characters not to raid the character selection. Just one that does fine in itself. Take also "Sonic Brother Trouble". Which is a good hack that did the "Different character aspect" well.

Deox, I think you should try to give your fan character perhaps some less generic and commonly used moves to at-least make him seem more unique and not offer what any official character easily offers. For example, Knuckles can Fly and Glide, So I'd say don't go about those abilities in their own entirety.

This hack has some potential but it looks like it has a journey. I will gladly do more sprite work for you if you wanted. Just to throw some spices into the mixture.
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#14 TheEchidna

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Posted 03 June 2011 - 01:50 AM

Fan characters's suck balls. Period. No if or buts.

Definitely yes. This was the reason that made me tell to Deoxys for change this fan-char into a Sega's character. There's lots of ideas that he can get from places like this.

Edited by eduardoknuckles, 03 June 2011 - 01:54 AM.

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#15 OrdosAlpha

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Posted 03 June 2011 - 02:05 PM

Ordos: Now now, fan characters can be acceptable in certain circumstances. Take BrazSonic 2, that was a very well executed GenesisSonic inspired game and worked well. It can work, despite immensely. rare it does and can if executed well. However, I would prefer fan characters not to raid the character selection. Just one that does fine in itself. Take also "Sonic Brother Trouble". Which is a good hack that did the "Different character aspect" well.

Deox, I think you should try to give your fan character perhaps some less generic and commonly used moves to at-least make him seem more unique and not offer what any official character easily offers. For example, Knuckles can Fly and Glide, So I'd say don't go about those abilities in their own entirety.

This hack has some potential but it looks like it has a journey. I will gladly do more sprite work for you if you wanted. Just to throw some spices into the mixture.

Fan characters suck fucking ass. This is a well known and long established community fact. So, don't try and state otherwise.
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#16 TheEchidna

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Posted 03 June 2011 - 02:48 PM

Fan characters suck fucking ass. This is a well known and long established community fact. So, don't try and state otherwise.

Yeah, we understand it, Ordos. For this reason, we are already working on the change/removal from this fan-character for change him into a known one.
But about who he/she is, we will keep as a secret until the next release. :blink:

Edited by eduardoknuckles, 03 June 2011 - 02:48 PM.

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#17 Spanner

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Posted 03 June 2011 - 04:08 PM

Ordos: Now now, fan characters can be acceptable in certain circumstances. Take BrazSonic 2, that was a very well executed GenesisSonic inspired game and worked well. It can work, despite immensely. rare it does and can if executed well. However, I would prefer fan characters not to raid the character selection. Just one that does fine in itself. Take also "Sonic Brother Trouble". Which is a good hack that did the "Different character aspect" well.

There weren't any fan characters in Brother Trouble.
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#18 MarkeyJester

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Posted 03 June 2011 - 07:41 PM

Booo, fan carators r orsom!!!11

The hack (as I mentioned before during the mini competition) is somewhat dynamic in places, but vastly incomplete and messy, and that's all that's bothering me, if it were executed more professionally with a bit of organisation, then it'd be something I would play far more often.

I strongly recommend cleaning it up.
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