Jump to content

  •  

Photo

Sonic 2 Epsilon


  • This topic is locked This topic is locked
122 replies to this topic

#1 Spanner

Spanner

    Capable when people thought I wasn't...

  • Staff
  • 1474 posts
  • Gender:Male
  • Location:United Kingdom

Posted 11 August 2007 - 03:52 PM

Posted Image
Redundant.


Edited by SOTI, 07 February 2009 - 07:48 PM.

  • 0

#2 Sephiroth

Sephiroth

    WHY SO CURIOUS?!?

  • Pro User
  • 505 posts
  • Gender:Male
  • Location:Qatar, M.E.
  • Interests:Nothing much really.

Posted 11 August 2007 - 08:08 PM

Looks pretty good Soti. Remember to fix tose broken tiles from when you posted on T-H.
  • 0

#3 Spanner

Spanner

    Capable when people thought I wasn't...

  • Staff
  • 1474 posts
  • Gender:Male
  • Location:United Kingdom

Posted 11 August 2007 - 08:26 PM

Looks pretty good Soti. Remember to fix tose broken tiles from when you posted on T-H.

I will fix those tiles, just to let you know. Also I'll need to do more work on it since my summer holidays end on the 21st August meaning back to school! That area did have ploblems since some badniks were upside down but they will be sorted.
  • 0

#4 Spanner

Spanner

    Capable when people thought I wasn't...

  • Staff
  • 1474 posts
  • Gender:Male
  • Location:United Kingdom

Posted 15 August 2007 - 04:29 PM

Double Post: Update time everyone!
Yesterday I fixed the Death Egg background & Cyber City is now scrapped, it will now be known as Doomsday Mech & will come after Egg Rocket. Doomsday Mech is a 3 act zone, the third being the final boss, anyway image time!
Posted Image
Pallete is Death Egg, new background
Posted Image
The area with the water in Act 2 is scrapped, use these spring platforms to get to the top.
Posted Image
Quick boss at the end of Act 2.
Posted Image
Beginning of Act 3!
Posted Image
Silver Sonic Arena.
Posted Image
How the hell can Eggman run that fast?
Posted Image
Time for the Final Boss!
Posted Image
Let's get off this space ball before it explodes!
Posted Image
The ending, after a few seconds we're back to the sky.

Your comments please!
  • 0

#5 Spanner

Spanner

    Capable when people thought I wasn't...

  • Staff
  • 1474 posts
  • Gender:Male
  • Location:United Kingdom

Posted 23 August 2007 - 06:26 PM

It has been a short while since I posted some new S2Epsilon stuff here so here it is!
More palletes, courtesy of Sonic Boom
CAVE ZONE
Posted Image
Posted Image
Posted Image
EGG OIL ZONE
Posted Image
Posted Image
Posted Image
Posted Image

Comments please!

Edited by SOTI, 23 August 2007 - 06:33 PM.

  • 0

#6 Kain

Kain

    3 Chaos Emeralds

  • Member
  • 102 posts
  • Gender:Male
  • Location:New York

Posted 23 August 2007 - 07:43 PM

That has to be one of the best cave zones I have ever seen.
  • 0

#7 Spanner

Spanner

    Capable when people thought I wasn't...

  • Staff
  • 1474 posts
  • Gender:Male
  • Location:United Kingdom

Posted 23 August 2007 - 09:33 PM

I really like Cave Zone's pallete.
Posted Image
When the boss appears, it loads a different pallete. It'll get fixed. Also that is now Dark Refinery Zone.
  • 0

#8 Armada

Armada

    DID SOMEONE SAY WEEABOO?

  • Member
  • 97 posts

Posted 25 August 2007 - 01:17 AM

Brilliant palette for DRZ, best one so far (the rest suck IMO). Also, triple post=FAIL!
  • 0

#9 Arraki

Arraki

    Newbie

  • Trialist
  • 5 posts
  • Gender:Male
  • Location:Britain

Posted 25 August 2007 - 10:31 AM

Oh heck yeah, this mod = fricking sweet. New palettes certainly add a new feel, it makes it look a completely different game, even though it is still Sonic 2, in it's retrospective. I cannot wait for a demo to play, that's how good it looks. More updates please :3
  • 0

#10 Spanner

Spanner

    Capable when people thought I wasn't...

  • Staff
  • 1474 posts
  • Gender:Male
  • Location:United Kingdom

Posted 25 August 2007 - 12:44 PM

Oh heck yeah, this mod = fricking sweet. New palettes certainly add a new feel, it makes it look a completely different game, even though it is still Sonic 2, in it's retrospective. I cannot wait for a demo to play, that's how good it looks. More updates please :3

Sonic Boom has kindly asked to help with the level layouts along with me so they should be a Green Grass demo soon along with other levels with their implemented palletes. Green Grass will be removed of that "Straight Line" area along with those upside down badniks.
  • 0

#11 Armada

Armada

    DID SOMEONE SAY WEEABOO?

  • Member
  • 97 posts

Posted 25 August 2007 - 06:08 PM

I see potential for this hack, altough the lack of ASM features disappoints me. But, if it's really good, it won't matter.
  • 0

#12 Spanner

Spanner

    Capable when people thought I wasn't...

  • Staff
  • 1474 posts
  • Gender:Male
  • Location:United Kingdom

Posted 01 September 2007 - 10:18 AM

Sonic Boom managed to find me at RetroHack so all is well now for the project. Here's the latest update concerning palletes & about the demo.

Minor Update...

With the use of hex editing (takes a long-ass time using it for the first time), I've been able to fix the palette loading sequence when you reach Eggman in OOZ...
Posted Image

And while I'm posting this, I might as well post a preview of Metropolis' palette changes...
Posted Image

I will not be posting any more previews for the other levels, you'll just have to play them yourself once a demo is released (which should be very soon).

Demo 1 is coming soon once I get the file, get the title cards sorted out etc. Maybe a YouTube video showcasing the new stuff added. Beta testers get it 1 day early then you'll get what you want, an official demo!
  • 0

#13 Thundertimi

Thundertimi

    4 Chaos Emeralds

  • Member
  • 237 posts
  • Gender:Male
  • Location:Too far...

Posted 01 September 2007 - 10:43 AM

That mystic cave zone look even more cave than original version.
after first pics i thought that there is nothing special, but when i saw your other pics, i realize that you can make nice palettes.
  • 0

#14 Sephiroth

Sephiroth

    WHY SO CURIOUS?!?

  • Pro User
  • 505 posts
  • Gender:Male
  • Location:Qatar, M.E.
  • Interests:Nothing much really.

Posted 01 September 2007 - 08:56 PM

*raises hand for Beta Testing*

This hack looks superb. Some of the best pallets for Sonic two that I have ever seen!
One thing, is there going to be any Art changes? I wouldn't expect ASM because you can't split it once you have the Lost Levels not lost anymore.

Love the DRZ Pallet.
  • 0

#15 Spanner

Spanner

    Capable when people thought I wasn't...

  • Staff
  • 1474 posts
  • Gender:Male
  • Location:United Kingdom

Posted 02 September 2007 - 12:43 PM

*raises hand for Beta Testing*

This hack looks superb. Some of the best pallets for Sonic two that I have ever seen!
One thing, is there going to be any Art changes? I wouldn't expect ASM because you can't split it once you have the Lost Levels not lost anymore.

Love the DRZ Pallet.

I've got my beta testers sorted out, I don't want a whole load of testers however you can help with Sonic 1 Epsilon though.
I think you can only do art changes with a split disassembly, I downloaded the Nemesis version but any changes made will get the red checksum error & if you fix it all you get is a blank black screen. So for now I'll stick to just using SonED 1 & some other tools.
  • 0

#16 Rainer

Rainer

    Newbie

  • Member
  • 17 posts

Posted 02 September 2007 - 04:58 PM

This hack looks superb. Some of the best pallets for Sonic two that I have ever seen!


I honestly hope that you're being sarcastic, because all of the palettes he presented thus far are either shit or clichéd.

Edited by Rainer, 02 September 2007 - 05:00 PM.

  • 0

#17 shobiz

shobiz

    3 Chaos Emeralds

  • Member
  • 193 posts
  • Gender:Male
  • Location:Karachi, Pakistan
  • Interests:Reading, programming, mathematics, physics, chemistry, football, tennis

Posted 02 September 2007 - 05:07 PM

I think you can only do art changes with a split disassembly, I downloaded the Nemesis version but any changes made will get the red checksum error & if you fix it all you get is a blank black screen.

Okay, what the hell are you on? You can do anything you want with a split disassembly, the only limitations are your imagination/skills and the Genesis' capabilities. There's an auto fix checksum option in Gens and Kega, and I don't see any reason why your ROM should mess up unless you've done something wrong.

And by the way, I'd recommend you use Aurochs' disassembly - it's better labeled, builds faster, targets a superior assembler and is compatible with SonED2 out-of-the-box. You'll have to make your own SonED2 project files, but that's a five minute job.

Edited by shobiz, 02 September 2007 - 05:08 PM.

  • 0

#18 Sephiroth

Sephiroth

    WHY SO CURIOUS?!?

  • Pro User
  • 505 posts
  • Gender:Male
  • Location:Qatar, M.E.
  • Interests:Nothing much really.

Posted 02 September 2007 - 05:29 PM

The only reason you get the black screen is because you used the ESE Lost Levels Patch, didn't you? Because that messes up the HEX and the offsets, you need to do it the manual way (check RHS's guide) if you want it to work with split disassembly. I don't think it would work though. And yes, I like those pallets seriously.

Edited by Sephiroth, 02 September 2007 - 05:30 PM.

  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users