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Sonic 2 Recreation


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#19 SuperEgg

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Posted 19 March 2012 - 11:29 PM

Well RHS, seems your taking the Generations route with this one. Cool effect, can't wait till this baby is released.
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#20 MarkeyJester

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Posted 20 March 2012 - 12:40 AM

I have nothing more to say than what Animemaster has already said, fantastic work on the effect, but maybe make it quieter, in conjunction though, I will say turn off that damn Gens PSG "high quality" bollocks.

...please? =(
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#21 redhotsonic

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Posted 20 March 2012 - 01:36 PM

I will say turn off that damn Gens PSG "high quality" bollocks.

...please? =(


I uploaded the video, then ValleyBell mentioned it. I thought it was the emulator itself, not an option lol.

All videos after this will have that option turned off =P


As for turning it down, I see what ValleyBell says, as music isn't my department, then I will get back to you. Just a warning though, I've been told it's impossible to do the same with the drums, so they will remain unaffected.
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#22 Spanner

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Posted 20 March 2012 - 04:29 PM

Kega Fusion handles good recordings if you use that.
Also, the sound change was first implemented with Sonic Colours, not Generations. Just saying.
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#23 ValleyBell

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Posted 20 March 2012 - 06:16 PM

Although I can make the music quieter (and this would be no problem), I can't change the volume of the DAC drums. At least not with the current DAC driver.
And it would sound weird if the music would be quieter and the drums won't.

btw: I didn't intend to copy Sonic Generations (or Colours).
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#24 Crash

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Posted 21 March 2012 - 04:14 AM

It's probably easiest to switch to an alternate set of drum samples, I modified the S1 Harder Levels DAC driver to allow switching drum kits mid track in my hack, it's not particularly difficult. I could help you out if you want.
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#25 ValleyBell

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Posted 21 March 2012 - 11:42 AM

Thanks, but the current drum set has 54 samples (and already spans 8 banks), so it would be nicer if the DAC driver could control the volume by itself.

Maybe I'll try to modify the DAC driver. I know a few games that can control the DAC volume.
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#26 Dandaman955

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Posted 22 March 2012 - 03:29 PM

Also, the sound change was first implemented with Sonic Colours, not Generations. Just saying.


I remember seeing it in Super Mario Galaxy back in 2007.
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#27 Sonic master

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Posted 22 March 2012 - 11:03 PM

It is very possible to change the volume of dac all you need to do is add or subtract to the byte that is being played right now the dac reads byte by byte so before writing to ym2612 just add or subtract a number or just used a signed byte and add.
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#28 MarkeyJester

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Posted 23 March 2012 - 12:59 AM

Personally, if you want my opinion, why not do something REALLY surreal and different, volume changing isn't really something "exciting" (it has been mentioned that a lot of other games have done it before).

Do you know what would impress me? If you wrote your DAC driver to modify the PCM bytes in a way that it "softened" the sound, maybe soften isn't the right word though, what I basically mean is to alter the PCM sample to actually "sound" like it's under water, now THAT would be awesome, it's different, it's surreal, it's unique!

And if you do succeed, I'll personally ensure you a nice orange Pro-User upgrade (courtesy of the "Jester's Fix And Go" Corporation!).
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#29 SuperEgg

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Posted 23 March 2012 - 01:11 AM

You mean like a distorted sound, or like a muffled sound?
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#30 ValleyBell

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Posted 23 March 2012 - 10:35 AM

I'll see what I can do, I already have something in my mind.
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#31 TheEchidna

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Posted 23 March 2012 - 12:17 PM

I liked the idea a lot. As far it remember me Sonic Generations. Awesome!
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#32 RandomInnocentGuy

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Posted 24 March 2012 - 07:26 PM

Yeah, me too. Ah, 4 months of retro goodness... I really would like to consider this as Generations 2, but...
nah, i'm just going crazy for handheld (GBA/DS) titles. XP
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#33 redhotsonic

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Posted 24 March 2012 - 08:47 PM

Yeah, me too. Ah, 4 months of retro goodness... I really would like to consider this as Generations 2, but...
nah, i'm just going crazy for handheld (GBA/DS) titles. XP


Um, eh?
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#34 RandomInnocentGuy

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Posted 24 March 2012 - 10:48 PM

What I mean is that you ported the some of the art from the offical games in the past, that's what.
But to be honest I usually don't like some of the handheld titles, but this seems ok to me.
Except I can't really recall where the great gate's art is from, must be from another game, I guess. :
(sorry to confuse you.)

Edited by RandomInnocentGuy, 24 March 2012 - 10:50 PM.

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#35 redhotsonic

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Posted 24 March 2012 - 11:55 PM

Great gate's art was created by StephenUK who kindly let me use this. The art was also used in a fangame IIRC
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#36 RandomInnocentGuy

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Posted 25 March 2012 - 01:03 AM

Oh yeah... I like lt, by the way. Say, there are ring loops you can pass through them in the air,
did you use a hex edit, or ASM to make it? just sayin'. I mean, their not perfect due to the genesis
quality limitations. Also, I don't really like the HUD. I like the classic genesis HUD better. Not to be mean,
but try to use the best eye candy you can, that has appeal to the eyes. However, if custom stuff is just what
your going for, then don't take my word for it. In other words, I think the graphics in general are really REALLY good,
but not the best, like, say as megamix 5.0. Period.

Edited by RandomInnocentGuy, 25 March 2012 - 01:08 AM.

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